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   chrome-extension://invalid/ /* Copyright 2017 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */

a { color: var(--link-color); }

body { --background-color: #fff; --error-code-color: var(--google-gray-700); --google-blue-100: rgb(210, 227, 252); --google-blue-300: rgb(138, 180, 248); --google-blue-600: rgb(26, 115, 232); --google-blue-700: rgb(25, 103, 210); --google-gray-100: rgb(241, 243, 244); --google-gray-300: rgb(218, 220, 224); --google-gray-500: rgb(154, 160, 166); --google-gray-50: rgb(248, 249, 250); --google-gray-600: rgb(128, 134, 139); --google-gray-700: rgb(95, 99, 104); --google-gray-800: rgb(60, 64, 67); --google-gray-900: rgb(32, 33, 36); --heading-color: var(--google-gray-900); --link-color: rgb(88, 88, 88); --popup-container-background-color: rgba(0,0,0,.65); --primary-button-fill-color-active: var(--google-blue-700); --primary-button-fill-color: var(--google-blue-600); --primary-button-text-color: #fff; --quiet-background-color: rgb(247, 247, 247); --secondary-button-border-color: var(--google-gray-500); --secondary-button-fill-color: #fff; --secondary-button-hover-border-color: var(--google-gray-600); --secondary-button-hover-fill-color: var(--google-gray-50); --secondary-button-text-color: var(--google-gray-700); --small-link-color: var(--google-gray-700); --text-color: var(--google-gray-700); background: var(--background-color); color: var(--text-color); word-wrap: break-word; }

.nav-wrapper .secondary-button { background: var(--secondary-button-fill-color); border: 1px solid var(--secondary-button-border-color); color: var(--secondary-button-text-color); float: none; margin: 0; padding: 8px 16px; }

.hidden { display: none; }

html { -webkit-text-size-adjust: 100%; font-size: 125%; }

.icon { background-repeat: no-repeat; background-size: 100%; }

@media (prefers-color-scheme: dark) { body.captive-portal, body.dark-mode-available, body.neterror, body.supervised-user-block, .offline body { --background-color: var(--google-gray-900); --error-code-color: var(--google-gray-500); --heading-color: var(--google-gray-500); --link-color: var(--google-blue-300); --primary-button-fill-color-active: rgb(129, 162, 208); --primary-button-fill-color: var(--google-blue-300); --primary-button-text-color: var(--google-gray-900); --quiet-background-color: var(--background-color); --secondary-button-border-color: var(--google-gray-700); --secondary-button-fill-color: var(--google-gray-900); --secondary-button-hover-fill-color: rgb(48, 51, 57); --secondary-button-text-color: var(--google-blue-300); --small-link-color: var(--google-blue-300); --text-color: var(--google-gray-500); } } /* Copyright 2014 The Chromium Authors. All rights reserved. Use of this source code is governed by a BSD-style license that can be  found in the LICENSE file. */

button { border: 0; border-radius: 4px; box-sizing: border-box; color: var(--primary-button-text-color); cursor: pointer; float: right; font-size: .875em; margin: 0; padding: 8px 16px; transition: box-shadow 150ms cubic-bezier(0.4, 0, 0.2, 1); user-select: none; }

[dir='rtl'] button { float: left; }

.bad-clock button, .captive-portal button, .lookalike-url button, .main-frame-blocked button, .neterror button, .offline button, .pdf button, .ssl button, .safe-browsing-billing button { background: var(--primary-button-fill-color); }

button:active { background: var(--primary-button-fill-color-active); outline: 0; }

display: inline; overflow: auto; }
 * 1) debugging {

.debugging-content { line-height: 1em; margin-bottom: 0; margin-top: 1em; }

.debugging-content-fixed-width { display: block; font-family: monospace; font-size: 1.2em; margin-top: 0.5em; }

.debugging-title { font-weight: bold; }

margin: 0 0 50px; }
 * 1) details {

margin-top: 20px; }
 * 1) details p:not(:first-of-type) {

.secondary-button:active { border-color: white; box-shadow: 0 1px 2px 0 rgba(60, 64, 67, .3), 0 2px 6px 2px rgba(60, 64, 67, .15); }

.secondary-button:hover { background: var(--secondary-button-hover-fill-color); border-color: var(--secondary-button-hover-border-color); text-decoration: none; }

.error-code { color: var(--error-code-color); font-size: .86667em; text-transform: uppercase; margin-top: 12px; }

font-size: 0.8em; }
 * 1) error-debugging-info {

h1 { color: var(--heading-color); font-size: 1.6em; font-weight: normal; line-height: 1.25em; margin-bottom: 16px; }

h2 { font-size: 1.2em; font-weight: normal; }

.icon { height: 72px; margin: 0 0 40px; width: 72px; }

input[type=checkbox] { opacity: 0; }

input[type=checkbox]:focus ~ .checkbox:after { outline: -webkit-focus-ring-color auto 5px; }

.interstitial-wrapper { box-sizing: border-box; font-size: 1em; line-height: 1.6em; margin: 14vh auto 0; max-width: 600px; width: 100%; }

display: inline; }
 * 1) main-message > p {

font-size: .875em; margin-top: 32px; }
 * 1) extended-reporting-opt-in {

display: grid; grid-template-columns: 1.8em 1fr; position: relative; }
 * 1) extended-reporting-opt-in label {

.nav-wrapper { margin-top: 51px; }

.nav-wrapper::after { clear: both; content: ; display: table; width: 100%; }

.small-link { color: var(--small-link-color); font-size: .875em; }

.checkboxes { flex: 0 0 24px; }

.checkbox { --padding: .9em; background: transparent; display: block; height: 1em; left: -1em; padding-inline-start: var(--padding); position: absolute; right: 0; top: -.5em; width: 1em; }

.checkbox::after { border: 1px solid white; border-radius: 2px; content: ; height: 1em; position: absolute; top: var(--padding); left: var(--padding); width: 1em; }

.checkbox::before { background: transparent; border: 2px solid white; border-right-width: 0; border-top-width: 0; content: ; height: .2em; left: calc(.3em + var(--padding)); opacity: 0; position: absolute; top: calc(.3em + var(--padding)); transform: rotate(-45deg); width: .5em; }

input[type=checkbox]:checked ~ .checkbox::before { opacity: 1; }

background: #ededed; border-radius: 4px; padding: 12px 16px; margin-top: 12px; margin-bottom: 16px; }
 * 1) recurrent-error-message {

.showing-recurrent-error-message #extended-reporting-opt-in { margin-top: 16px; }

@media (max-width: 700px) { .interstitial-wrapper { padding: 0 10%; }

#error-debugging-info { overflow: auto; } }

@media (max-width: 420px) { button, [dir='rtl'] button, .small-link { float: none; font-size: .825em; font-weight: 500; margin: 0; width: 100%; }

button { padding: 16px 24px; }

#details { margin: 20px 0 20px 0; }

#details p:not(:first-of-type) { margin-top: 10px; }

.secondary-button:not(.hidden) { display: block; margin-top: 20px; text-align: center; width: 100%; }

.interstitial-wrapper { padding: 0 5%; }

#extended-reporting-opt-in { margin-top: 24px; }

.nav-wrapper { margin-top: 30px; } }

/** * Mobile specific styling. * Navigation buttons are anchored to the bottom of the screen. * Details message replaces the top content in its own scrollable area. * /

@media (max-width: 420px) { .nav-wrapper .secondary-button { border: 0; margin: 16px 0 0; margin-inline-end: 0; padding-bottom: 16px; padding-top: 16px; } }

/* Fixed nav. */ @media (min-width: 240px) and (max-width: 420px) and (min-height: 401px), (min-width: 421px) and (min-height: 240px) and (max-height: 560px) { body .nav-wrapper { background: var(--background-color); bottom: 0; box-shadow: 0 -12px 24px var(--background-color); left: 0; margin: 0 auto; max-width: 736px; padding-left: 24px; padding-right: 24px; position: fixed; right: 0; width: 100%; z-index: 2; }

.interstitial-wrapper { max-width: 736px; }

#details, #main-content { padding-bottom: 40px; }

#details { padding-top: 5.5vh; }

button.small-link { color: var(--google-blue-600); } }

@media (max-width: 420px) and (orientation: portrait), (max-height: 560px) { body { margin: 0 auto; }

button, [dir='rtl'] button, button.small-link, .nav-wrapper .secondary-button { font-family: Roboto-Regular,Helvetica; font-size: .933em; margin: 6px 0; transform: translatez(0); }

.nav-wrapper { box-sizing: border-box; padding-bottom: 8px; width: 100%; }

#details { box-sizing: border-box; height: auto; margin: 0; opacity: 1; transition: opacity 250ms cubic-bezier(0.4, 0, 0.2, 1); }

#details.hidden, #main-content.hidden { display: block; height: 0; opacity: 0; overflow: hidden; padding-bottom: 0; transition: none; }

h1 { font-size: 1.5em; margin-bottom: 8px; }

.icon { margin-bottom: 5.69vh; }

.interstitial-wrapper { box-sizing: border-box; margin: 7vh auto 12px; padding: 0 24px; position: relative; }

.interstitial-wrapper p { font-size: .95em; line-height: 1.61em; margin-top: 8px; }

#main-content { margin: 0; transition: opacity 100ms cubic-bezier(0.4, 0, 0.2, 1); }

.small-link { border: 0; }

.suggested-left > #control-buttons, .suggested-right > #control-buttons { float: none; margin: 0; } }

@media (min-width: 421px) and (min-height: 500px) and (max-height: 560px) { .interstitial-wrapper { margin-top: 10vh; } }

@media (min-height: 400px) and (orientation:portrait) { .interstitial-wrapper { margin-bottom: 145px; } }

@media (min-height: 299px) { .nav-wrapper { padding-bottom: 16px; } }

@media (max-height: 560px) and (min-height: 240px) and (orientation:landscape) { .extended-reporting-has-checkbox #details { padding-bottom: 80px; } }

@media (min-height: 500px) and (max-height: 650px) and (max-width: 414px) and (orientation: portrait) { .interstitial-wrapper { margin-top: 7vh; } }

@media (min-height: 650px) and (max-width: 414px) and (orientation: portrait) { .interstitial-wrapper { margin-top: 10vh; } }

/* Small mobile screens. No fixed nav. */ @media (max-height: 400px) and (orientation: portrait), (max-height: 239px) and (orientation: landscape), (max-width: 419px) and (max-height: 399px) { .interstitial-wrapper { display: flex; flex-direction: column; margin-bottom: 0; }

#details { flex: 1 1 auto; order: 0; }

#main-content { flex: 1 1 auto; order: 0; }

.nav-wrapper { flex: 0 1 auto; margin-top: 8px; order: 1; padding-left: 0; padding-right: 0; position: relative; width: 100%; }

button, .nav-wrapper .secondary-button { padding: 16px 24px; }

button.small-link { color: var(--google-blue-600); } }

@media (max-width: 239px) and (orientation: portrait) { .nav-wrapper { padding-left: 0; padding-right: 0; } } /* Copyright 2013 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */

/* Don't use the main frame div when the error is in a subframe. */ html[subframe] #main-frame-error { display: none; }

/* Don't use the subframe error div when the error is in a main frame. */ html:not([subframe]) #sub-frame-error { display: none; }

float: none; margin-bottom: 10px; margin-inline-start: 0; margin-top: 20px; }
 * 1) diagnose-button {

h1 { margin-top: 0; word-wrap: break-word; }

h1 span { font-weight: 500; }

h2 { color: var(--heading-color); font-size: 1.2em; font-weight: normal; margin: 10px 0; }

a { text-decoration: none; }

.icon { -webkit-user-select: none; display: inline-block; }

.icon-generic { /**  * Can't access chrome://theme/IDR_ERROR_NETWORK_GENERIC from an untrusted * renderer process, so embed the resource manually. */ content: -webkit-image-set(      url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEgAAABIAQMAAABvIyEEAAAABlBMVEUAAABTU1OoaSf/AAAAAXRSTlMAQObYZgAAAENJREFUeF7tzbEJACEQRNGBLeAasBCza2lLEGx0CxFGG9hBMDDxRy/72O9FMnIFapGylsu1fgoBdkXfUHLrQgdfrlJN1BdYBjQQm3UAAAAASUVORK5CYII=) 1x,      url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAJAAAACQAQMAAADdiHD7AAAABlBMVEUAAABTU1OoaSf/AAAAAXRSTlMAQObYZgAAAFJJREFUeF7t0cENgDAMQ9FwYgxG6WjpaIzCCAxQxVggFuDiCvlLOeRdHR9yzjncHVoq3npu+wQUrUuJHylSTmBaespJyJQoObUeyxDQb3bEm5Au81c0pSCD8HYAAAAASUVORK5CYII=) 2x); }

.icon-offline { content: -webkit-image-set(     url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEgAAABIAQMAAABvIyEEAAAABlBMVEUAAABTU1OoaSf/AAAAAXRSTlMAQObYZgAAAGxJREFUeF7tyMEJwkAQRuFf5ipMKxYQiJ3Z2nSwrWwBA0+DQZcdxEOueaePp9+dQZFB7GpUcURSVU66yVNFj6LFICatThZB6r/ko/pbRpUgilY0Cbw5sNmb9txGXUKyuH7eV25x39DtJXUNPQGJtWFV+BT/QAAAAABJRU5ErkJggg==) 1x,      url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAJAAAACQBAMAAAAVaP+LAAAAGFBMVEUAAABTU1NNTU1TU1NPT09SUlJSUlJTU1O8B7DEAAAAB3RSTlMAoArVKvVgBuEdKgAAAJ1JREFUeF7t1TEOwyAMQNG0Q6/UE+RMXD9d/tC6womIFSL9P+MnAYOXeTIzMzMzMzMzaz8J9Ri6HoITmuHXhISE8nEh9yxDh55aCEUoTGbbQwjqHwIkRAEiIaG0+0AA9VBMaE89Rogeoww936MQrWdBr4GN/z0IAdQ6nQ/FIpRXDwHcA+JIJcQowQAlFUA0MfQpXLlVQfkzR4igS6ENjknm/wiaGhsAAAAASUVORK5CYII=) 2x); position: relative; }

.icon-disabled { content: -webkit-image-set(     url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAHAAAABICAMAAAAZF4G5AAAABlBMVEVMaXFTU1OXUj8tAAAAAXRSTlMAQObYZgAAASZJREFUeAHd11Fq7jAMRGGf/W/6PoWB67YMqv5DybwG/CFjRuR8JBw3+ByiRjgV9W/TJ31P0tBfC6+cj1haUFXKHmVJo5wP98WwQ0ZCbfUc6LQ6VuUBz31ikADkLMkDrfUC4rR6QGW+gF6rx7NaHWCj1Y/W6lf4L7utvgBSt3rBFSS/XBMPUILcJINHCBWYUfpWn4NBi1ZfudIc3rf6/NGEvEA+AsYTJozmXemjXeLZAov+mnkN2HfzXpMSVQDnGw++57qNJ4D1xitA2sJ+VAWMygSEaYf2mYPTjZfk2K8wmP7HLIH5Mg4/pP+PEcDzUvDMvYbs/2NWwPO5vBdMZE4EE5UTQLiBFDaUlTDPBRoJ9HdAYIkIo06og3BNXtCzy7zA1aXk5x+tJARq63eAygAAAABJRU5ErkJggg==) 1x,      url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAOAAAACQAQMAAAArwfVjAAAABlBMVEVMaXFTU1OXUj8tAAAAAXRSTlMAQObYZgAAAYdJREFUeF7F1EFqwzAUBNARAmVj0FZe5QoBH6BX+dn4GlY2PYNzGx/A0CvkCIJuvIraKJKbgBvzf2g62weDGD7CYggpfFReis4J0ey9EGFIiEQQojFSlA9kSIiqd0KkFjKsewgRbStEN19mxUPTtmW9HQ/h6tyqNQ8NlSMZdzyE6qkoE0trVYGFm0n1WYeBhduzwbwBC7voS+vIxfeMjeaiLxsMMtQNwMPtuew+DjzcTHk8YMfDknEcIUOtf2lVfgVH3K4Xv5PRYAXRVMtItIJ3rfaCIVn9DsTH2NxisAVRex2Hh3hX+/mRUR08bAwPEYsI51ZxWH4Q0SpicQRXeyEaIug48FEdegARfMz/tADVsRciwTAxW308ehmC2gLraC+YCbV3QoTZexa+zegAEW5PhhgYfmbvJgcRqngGByOSXdFJcLk2JeDPEN0kxe1JhIt5FiFA+w+ItMELsUyPF2IaJ4aILqb4FbxPwhImwj6JauKgDUCYaxmYIsd4KXdMjIC9ItB5Bn4BNRwsG0XM2nwAAAAASUVORK5CYII=) 2x); width: 112px; }

.error-code { display: block; font-size: .8em; }

margin: 20px; }
 * 1) content-top {

background-color: #f9f9f9; border-top: 1px solid #EEE; color: #444; padding: 20px; text-align: start; }
 * 1) help-box-inner {

.hidden { display: none; }

margin-top: 15px; }
 * 1) suggestion {

color: var(--google-blue-600); }
 * 1) suggestions-list a {

margin-block-end: 0; }
 * 1) suggestions-list p {

margin-top: 0; }
 * 1) suggestions-list ul {

.single-suggestion { list-style-type: none; padding-left: 0; }

margin-top: 5px; }
 * 1) short-suggestion {

content: url(data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBlbmNvZGluZz0iVVRGLTgiPz4KPCFET0NUWVBFIHN2ZyBQVUJMSUMgIi0vL1czQy8vRFREIFNWRyAxLjEvL0VOIiAiaHR0cDovL3d3dy53My5vcmcvR3JhcGhpY3MvU1ZHLzEuMS9EVEQvc3ZnMTEuZHRkIj4KPHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSIyNCIgaGVpZ2h0PSIyNCIgdmlld0JveD0iMCAwIDI0IDI0Ij4KICAgIDxwYXRoIGZpbGw9Im5vbmUiIGQ9Ik0wIDBoMjR2MjRIMHoiLz4KICAgIDxwYXRoIGQ9Ik0xMSAxOGgydi0yaC0ydjJ6bTEtMTZDNi40OCAyIDIgNi40OCAyIDEyczQuNDggMTAgMTAgMTAgMTAtNC40OCAxMC0xMFMxNy41MiAyIDEyIDJ6bTAgMThjLTQuNDEgMC04LTMuNTktOC04czMuNTktOCA4LTggOCAzLjU5IDggOC0zLjU5IDgtOCA4em0wLTE0Yy0yLjIxIDAtNCAxLjc5LTQgNGgyYzAtMS4xLjktMiAyLTJzMiAuOSAyIDJjMCAyLTMgMS43NS0zIDVoMmMwLTIuMjUgMy0yLjUgMy01IDAtMi4yMS0xLjc5LTQtNC00eiIvPgo8L3N2Zz4K); height: 24px; vertical-align: -.15em; width: 24px; }
 * 1) error-information-button {

.use-popup-container#error-information-popup-container #error-information-popup { align-items: center; background-color: var(--popup-container-background-color); display: flex; height: 100%; left: 0; position: fixed; top: 0; width: 100%; z-index: 100; }

.use-popup-container#error-information-popup-container #error-information-popup-content > p { margin-bottom: 11px; margin-inline-start: 20px; }

.use-popup-container#error-information-popup-container #suggestions-list ul { margin-inline-start: 15px; }

.use-popup-container#error-information-popup-container #error-information-popup-box { background-color: var(--background-color); left: 5%; padding-bottom: 15px; padding-top: 15px; position: fixed; width: 90%; z-index: 101; }

.use-popup-container#error-information-popup-container div.error-code { margin-inline-start: 20px; }

.use-popup-container#error-information-popup-container #suggestions-list p { margin-inline-start: 20px; }


 * not(.use-popup-container)#error-information-popup-container

#error-information-popup-close { display: none; }

margin-bottom: 0px; margin-inline-end: 35px; margin-top: 15px; text-align: end; }
 * 1) error-information-popup-close {

.link-button { color: rgb(66, 133, 244); display: inline-block; font-weight: bold; text-transform: uppercase; }


 * 1) sub-frame-error-details {

color: #8F8F8F;

/* Not done on mobile for performance reasons. */ text-shadow: 0 1px 0 rgba(255,255,255,0.3);

}

[jscontent=hostName], [jscontent=failedUrl] { overflow-wrap: break-word; }

/* Prevents a space between controls. */ display: flex; margin-top: 20px; }
 * 1) search-container {

border: 1px solid #cdcdcd; flex-grow: 1; font-size: 1em; height: 26px; margin-right: 0; padding: 1px 9px; }
 * 1) search-box {

border: 1px solid rgb(93, 154, 255); outline: none; }
 * 1) search-box:focus {

border: none; border-bottom-left-radius: 0; border-top-left-radius: 0; box-shadow: none; display: flex; height: 30px; margin: 0; padding: 0; width: 60px; }
 * 1) search-button {

content: -webkit-image-set(         url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAA4AAAAPCAQAAAB+HTb/AAAArElEQVR4Xn3NsUoCUBzG0XvB3U0chR4geo5qihpt6gkCx0bXFsMERWj2KWqIanAvmlUUoQapwU6g4l8H5bd9Z/iSPS0hu/RqZqrncBuzLl7U3Rn4cSpQFTeroejJl1Lgs7f4ceDPdeBMXYp86gaONYJkY83AnqHiGk9wHnjk16PKgo5N9BUCkzPf5j6M0PfuVg5MymoetFwoaKAlB26WdXAvJ7u5mezitqtkT//7Sv/u96CaLQAAAABJRU5ErkJggg==) 1x,          url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABwAAAAeCAQAAACVzLYUAAABYElEQVR4Xr3VMUuVURzH8XO98jgkGikENkRD0KRGDUVDQy0h2SiC4IuIiktL4AvQt1CDBJUJwo1KXXS6cWdHw7tcjWwoC5Hrx+UZgnNO5CXiO/75jD/+QZf9MzjskVU7DrU1zRv9G9ir5hsA4Nii83+GA9ZI1nI1D6tWAE1TRlQMuuuFDthzMQefgo4nKr+f3dIGDdUUHPYD1ISoMQdgJgUfgqaKEOcxWE/BVTArJBvwC0cGY7gNLgiZNsD1GP4EPVn4EtyLYRuczcJ34HYMP4E7GdajDS7FcB48z8AJ8FmI4TjouBkzZ2yBuRQMlsButIZ+dfDVUBqOaIHvavpLVHXfFmAqv45r9gEHNr3y3hcAfLSgSMPgiiZR+6Z9AMuKNAwqpjUcA2h55pxgAfBWkYRlQ254YMJloaxPHbCkiGCymL5RlLA7GnRDXyuC7uhicLoKdRyaDE5Pl00K//93nABqPgBDK8sfWgAAAABJRU5ErkJggg==) 2x); margin: auto; }
 * 1) search-image {

.secondary-button { background: #d9d9d9; color: #696969; margin-inline-end: 16px; }

.snackbar { background: #323232; border-radius: 2px; bottom: 24px; box-sizing: border-box; color: #fff; font-size: .87em; left: 24px; max-width: 568px; min-width: 288px; opacity: 0; padding: 16px 24px 12px; position: fixed; transform: translateY(90px); will-change: opacity, transform; z-index: 999; }

.snackbar-show { -webkit-animation: show-snackbar .25s cubic-bezier(0.0, 0.0, 0.2, 1) forwards, hide-snackbar .25s cubic-bezier(0.4, 0.0, 1, 1) forwards 5s; }

@-webkit-keyframes show-snackbar { 100% {   opacity: 1; transform: translateY(0); } }

@-webkit-keyframes hide-snackbar { 0% {   opacity: 1; transform: translateY(0); } 100% {    opacity: 0; transform: translateY(90px); } }

.suggestions { margin-top: 18px; }

.suggestion-header { font-weight: bold; margin-bottom: 4px; }

.suggestion-body { color: #777; }

/* Increase line height at higher resolutions. */ @media (min-width: 641px) and (min-height: 641px) { #help-box-inner { line-height: 18px; } }

/* Decrease padding at low sizes. */ @media (max-width: 640px), (max-height: 640px) { h1 { margin: 0 0 15px; } #content-top { margin: 15px; } #help-box-inner { padding: 20px; } .suggestions { margin-top: 10px; } .suggestion-header { margin-bottom: 0; } }

margin-bottom: 30px; margin-top: 30px; }
 * 1) download-link, #download-link-clicked {

color: #BBB; }
 * 1) download-link-clicked {

content: url(data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBlbmNvZGluZz0iVVRGLTgiPz4KPCFET0NUWVBFIHN2ZyBQVUJMSUMgIi0vL1czQy8vRFREIFNWRyAxLjEvL0VOIiAiaHR0cDovL3d3dy53My5vcmcvR3JhcGhpY3MvU1ZHLzEuMS9EVEQvc3ZnMTEuZHRkIj4KPHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB2ZXJzaW9uPSIxLjEiIHdpZHRoPSIxLjJlbSIgaGVpZ2h0PSIxLjJlbSIgdmlld0JveD0iMCAwIDI0IDI0Ij4KICAgIDxwYXRoIGQ9Ik01LDIwSDE5VjE4SDVNMTksOUgxNVYzSDlWOUg1TDEyLDE2TDE5LDlaIiBmaWxsPSJyZ2IoNjYsIDEzMywgMjQ0KSIgLz4KPC9zdmc+); display: inline-block; margin-inline-end: 4px; vertical-align: -webkit-baseline-middle; }
 * 1) download-link:before, #download-link-clicked:before {

width: 0px; opacity: 0; }
 * 1) download-link-clicked:before {

border: 1px solid white; border-radius: 8px; display: flex; font-size: .8em; justify-content: space-between; line-height: 1; }
 * 1) offline-content-list-visibility-card {

border-color: rgb(218, 220, 224); }
 * 1) offline-content-list.list-hidden #offline-content-list-visibility-card {

padding: 1em; }
 * 1) offline-content-list-visibility-card > div {

color: var(--google-gray-700); }
 * 1) offline-content-list-title {

color: rgb(66, 133, 244); }
 * 1) offline-content-list-show-text, #offline-content-list-hide-text {

/* Hides the "hide" text div when the offline content list is collapsed/hidden * and, alternatively, hides the "show" text div when the offline content list * is expanded/shown. * / display: none; }
 * 1) offline-content-list.list-hidden #offline-content-list-hide-text,
 * 2) offline-content-list:not(.list-hidden) #offline-content-list-show-text {

/* Controls the animation of the offline content list when it is expanded/shown. */ /* Max-height has to be set for the height animation to work. The chosen value * is a little greater than the maximum height the list will have, when all * suggestions have images, so that it is never clamped. This makes so that * when the actual height is smaller then the animation is not as smooth. */ max-height: 27em; transition: max-height 0.2s ease-in, visibility 0s 0.2s, opacity 0.2s 0.2s linear; }
 * 1) offline-content-suggestions {

/* Controls the animation of the offline content list when it is * collapsed/hidden. * / max-height: 0; visibility: hidden; opacity: 0; transition: opacity 0.2s linear, visibility 0s 0.2s, max-height 0.2s 0.2s ease-out; }
 * 1) offline-content-list.list-hidden #offline-content-suggestions {

margin-inline-start: -5%; width: 110%; }
 * 1) offline-content-list {

/* The selectors below adjust the "overflow" of the suggestion cards contents * based on the same screen size based strategy used for the main frame, which * is applied by the `interstitial-wrapper` class. */ @media (max-width: 420px) { #offline-content-list { margin-inline-start: -2.5%; width: 105%; } } @media (max-width: 420px) and (orientation: portrait), (max-height: 560px) { #offline-content-list { margin-inline-start: -12px; width: calc(100% + 24px); } }

.suggestion-with-image .offline-content-suggestion-thumbnail { flex-basis: 8.2em; flex-shrink: 0; }

.suggestion-with-image .offline-content-suggestion-thumbnail > img { height: 100%; width: 100%; }

.suggestion-with-image #offline-content-list:not(.is-rtl) .offline-content-suggestion-thumbnail > img { border-bottom-right-radius: 7px; border-top-right-radius: 7px; }

.suggestion-with-image #offline-content-list.is-rtl .offline-content-suggestion-thumbnail > img { border-bottom-left-radius: 7px; border-top-left-radius: 7px; }

.suggestion-with-icon .offline-content-suggestion-thumbnail { align-items: center; display: flex; justify-content: center; min-height: 4.2em; min-width: 4.2em; }

.suggestion-with-icon .offline-content-suggestion-thumbnail > div { align-items: center; background-color: rgb(241, 243, 244); border-radius: 50%; display: flex; height: 2.3em; justify-content: center; width: 2.3em; }

.suggestion-with-icon .offline-content-suggestion-thumbnail > div > img { height: 1.45em; width: 1.45em; }

.offline-content-suggestion-favicon { height: 1em; margin-inline-end: 0.4em; width: 1.4em; }

.offline-content-suggestion-favicon > img { height: 1.4em; width: 1.4em; }

.no-favicon .offline-content-suggestion-favicon { display: none; }

.image-video { content: url(data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBlbmNvZGluZz0iVVRGLTgiPz4KPCFET0NUWVBFIHN2ZyBQVUJMSUMgIi0vL1czQy8vRFREIFNWRyAxLjEvL0VOIiAiaHR0cDovL3d3dy53My5vcmcvR3JhcGhpY3MvU1ZHLzEuMS9EVEQvc3ZnMTEuZHRkIj4KPHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB2ZXJzaW9uPSIxLjEiIHdpZHRoPSIyNCIgaGVpZ2h0PSIyNCIgdmlld0JveD0iMCAwIDI0IDI0Ij4KICAgIDxwYXRoIGQ9Ik0xNywxMC41VjdBMSwxIDAgMCwwIDE2LDZINEExLDEgMCAwLDAgMyw3VjE3QTEsMSAwIDAsMCA0LDE4SDE2QTEsMSAwIDAsMCAxNywxN1YxMy41TDIxLDE3LjVWNi41TDE3LDEwLjVaIiBmaWxsPSIjM0M0MDQzIiAvPgo8L3N2Zz4=); }

.image-music-note { content: url(data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBlbmNvZGluZz0iVVRGLTgiPz4KPCFET0NUWVBFIHN2ZyBQVUJMSUMgIi0vL1czQy8vRFREIFNWRyAxLjEvL0VOIiAiaHR0cDovL3d3dy53My5vcmcvR3JhcGhpY3MvU1ZHLzEuMS9EVEQvc3ZnMTEuZHRkIj4KPHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB2ZXJzaW9uPSIxLjEiIHdpZHRoPSIyNCIgaGVpZ2h0PSIyNCIgdmlld0JveD0iMCAwIDI0IDI0Ij4KICAgIDxwYXRoIGQ9Ik0xMiwzVjEyLjI2QzExLjUsMTIuMDkgMTEsMTIgMTAuNSwxMkM4LDEyIDYsMTQgNiwxNi41QzYsMTkgOCwyMSAxMC41LDIxQzEzLDIxIDE1LDE5IDE1LDE2LjVWNkgxOVYzSDEyWiIgZmlsbD0iIzNDNDA0MyIgLz4KPC9zdmc+); }

.image-earth { content: url(data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBlbmNvZGluZz0iVVRGLTgiPz4KPCFET0NUWVBFIHN2ZyBQVUJMSUMgIi0vL1czQy8vRFREIFNWRyAxLjEvL0VOIiAiaHR0cDovL3d3dy53My5vcmcvR3JhcGhpY3MvU1ZHLzEuMS9EVEQvc3ZnMTEuZHRkIj4KPHN2ZyB3aWR0aD0iMjRweCIgaGVpZ2h0PSIyNHB4IiB2aWV3Qm94PSIwIDAgMjQgMjQiIHZlcnNpb249IjEuMSIgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIiB4bWxuczp4bGluaz0iaHR0cDovL3d3dy53My5vcmcvMTk5OS94bGluayI+CiAgICA8cGF0aCBkPSJNMTIsMiBDMTcuNTIsMiAyMiw2LjQ4IDIyLDEyIEMyMiwxNy41MiAxNy41MiwyMiAxMiwyMiBDNi40OCwyMiAyLDE3LjUyIDIsMTIgQzIsNi40OCA2LjQ4LDIgMTIsMiBaIE00LDEyIEw4LjM5OTY1NzM4LDEyIEMxMS44MDY5NTY0LDEyLjAyMTY3MDMgMTMuMzIxNTEyNywxMy43MzA2ODgxIDEyLjk0MzMyNjMsMTcuMTI3MDUzMyBMOS40ODc3OTI5NywxNy4xMjcwNTMzIEw5LjQ4Nzc5Mjk3LDE5LjU5Njk2NzcgQzEwLjI3Nzk4MTIsMTkuODU4NDUzMyAxMS4xMjI1ODYyLDIwIDEyLDIwIEMxNi40MTU0MzA1LDIwIDIwLDE2LjQxNTQzMDUgMjAsMTIgQzIwLDExLjgzNjk2ODkgMTkuOTk1MTEzMSwxMS42NzUwNzA1IDE5Ljk4NTQ3OCwxMS41MTQ0NDM1IEMxOS4zMjg0OTI3LDEyLjUwNDgxNDUgMTguMzMzMzMzMywxMyAxNywxMyBDMTQuODYyNTcwOSwxMyAxMy43OTM4NTY0LDEyLjA4MzU3NTEgMTMuNzkzODU2NCwxMC4yNTA3MjUyIEwxMC4wNDU2OTYyLDEwLjI1MDcyNTIgQzkuNzcxODkzODEsNy41MjI0MzE3NyAxMC43Mjg1MTc1LDYuMTU4Mjg1MDcgMTIuOTE1NTY3Miw2LjE1ODI4NTA3IEMxMi45MTU1NjcyLDUuMTgzMDg2OTIgMTMuMjQzMDA2Myw0LjU2MTQ2MTg1IDEzLjcyNzI1NTUsNC4xODcyNjgyIEMxMy4xNzA5MzQsNC4wNjQ2NDU4IDEyLjU5Mjk1OSw0IDEyLDQgQzcuNTg0NTY5NSw0IDQsNy41ODQ1Njk1IDQsMTIgWiIgaWQ9IkNvbWJpbmVkLVNoYXBlIiBmaWxsPSIjM0M0MDQzIiBmaWxsLXJ1bGU9Im5vbnplcm8iPjwvcGF0aD4KPC9zdmc+); }

.image-file { content: url(data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBlbmNvZGluZz0iVVRGLTgiPz4KPCFET0NUWVBFIHN2ZyBQVUJMSUMgIi0vL1czQy8vRFREIFNWRyAxLjEvL0VOIiAiaHR0cDovL3d3dy53My5vcmcvR3JhcGhpY3MvU1ZHLzEuMS9EVEQvc3ZnMTEuZHRkIj4KPHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB2ZXJzaW9uPSIxLjEiIHdpZHRoPSIyNCIgaGVpZ2h0PSIyNCIgdmlld0JveD0iMCAwIDI0IDI0Ij4KICAgIDxwYXRoIGQ9Ik0xMyw5VjMuNUwxOC41LDlNNiwyQzQuODksMiA0LDIuODkgNCw0VjIwQTIsMiAwIDAsMCA2LDIySDE4QTIsMiAwIDAsMCAyMCwyMFY4TDE0LDJINloiIGZpbGw9IiMzQzQwNDMiIC8+Cjwvc3ZnPg==); }

.offline-content-suggestion-texts { display: flex; flex-direction: column; justify-content: space-between; line-height: 1.3; padding: .9em; width: 100%; }

.offline-content-suggestion-title { -webkit-box-orient: vertical; -webkit-line-clamp: 3; color: rgb(32, 33, 36); display: -webkit-box; font-size: 1.1em; overflow: hidden; text-overflow: ellipsis; }

div.offline-content-suggestion { align-items: stretch; border: 1px solid rgb(218, 220, 224); border-radius: 8px; display: flex; justify-content: space-between; margin-bottom: .8em; }

.suggestion-with-image { flex-direction: row; height: 8.2em; max-height: 8.2em; }

.suggestion-with-icon { flex-direction: row-reverse; height: 4.2em; max-height: 4.2em; }

.suggestion-with-icon .offline-content-suggestion-title { -webkit-line-clamp: 1; word-break: break-all; }

.suggestion-with-icon .offline-content-suggestion-texts { padding-inline-start: 0px; }

.offline-content-suggestion-attribution-freshness { color: rgb(95, 99, 104); display: flex; font-size: .8em; line-height: 1.7em; }

.offline-content-suggestion-attribution { -webkit-box-orient: vertical; -webkit-line-clamp: 1; display: -webkit-box; flex-shrink: 1; margin-inline-end: 0.3em; overflow-wrap: break-word; overflow: hidden; text-overflow: ellipsis; word-break: break-all; }

.no-attribution .offline-content-suggestion-attribution { display: none; }

.offline-content-suggestion-freshness:before { content: '-'; display: inline-block; flex-shrink: 0; margin-inline-end: .1em; margin-inline-start: .1em; }

.no-attribution .offline-content-suggestion-freshness:before { display: none; }

.offline-content-suggestion-freshness { flex-shrink: 0; }

.suggestion-with-image .offline-content-suggestion-pin-spacer { flex-shrink: 1; flex-grow: 100; }

.suggestion-with-image .offline-content-suggestion-pin { content: url(data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBlbmNvZGluZz0iVVRGLTgiPz4KPCFET0NUWVBFIHN2ZyBQVUJMSUMgIi0vL1czQy8vRFREIFNWRyAxLjEvL0VOIiAiaHR0cDovL3d3dy53My5vcmcvR3JhcGhpY3MvU1ZHLzEuMS9EVEQvc3ZnMTEuZHRkIj4KPHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB2aWV3Qm94PSIwIDAgMjQgMjQiIHdpZHRoPSIyNCIgaGVpZ2h0PSIyNCI+CiAgICA8ZGVmcz4KICAgICAgICA8cGF0aCBpZD0iYSIgZD0iTTAgMGgyNHYyNEgwVjB6Ii8+CiAgICA8L2RlZnM+CiAgICA8Y2xpcFBhdGggaWQ9ImIiPgogICAgICAgIDx1c2UgeGxpbms6aHJlZj0iI2EiIG92ZXJmbG93PSJ2aXNpYmxlIi8+CiAgICA8L2NsaXBQYXRoPgogICAgPHBhdGggY2xpcC1wYXRoPSJ1cmwoI2IpIiBkPSJNMTIgMkM2LjUgMiAyIDYuNSAyIDEyczQuNSAxMCAxMCAxMCAxMC00LjUgMTAtMTBTMTcuNSAyIDEyIDJ6bTUgMTZIN3YtMmgxMHYyem0tNi43LTRMNyAxMC43bDEuNC0xLjQgMS45IDEuOSA1LjMtNS4zTDE3IDcuMyAxMC4zIDE0eiIgZmlsbD0icmdiKDE1NCwgMTYwLCAxNjYpIi8+Cjwvc3ZnPgo=); flex-shrink: 0; height: 1.4em; margin-inline-start: .4em; width: 1.4em; }

/* Controls the animation (and a bit more) of the launch-downloads-home action * button when the offline content list is expanded/shown. * / text-align: center; transition: visibility 0s 0.2s, opacity 0.2s 0.2s linear; }
 * 1) offline-content-list-action {

/* Controls the animation of the launch-downloads-home action button when the * offline content list is collapsed/hidden. * / visibility: hidden; opacity: 0; transition: opacity 0.2s linear, visibility 0s 0.2s; }
 * 1) offline-content-list.list-hidden #offline-content-list-action {

background-image: url(data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBlbmNvZGluZz0iVVRGLTgiPz4KPCFET0NUWVBFIHN2ZyBQVUJMSUMgIi0vL1czQy8vRFREIFNWRyAxLjEvL0VOIiAiaHR0cDovL3d3dy53My5vcmcvR3JhcGhpY3MvU1ZHLzEuMS9EVEQvc3ZnMTEuZHRkIj4KPHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB2aWV3Qm94PSIwIDAgMjQgMjQiIHdpZHRoPSIyNCIgaGVpZ2h0PSIyNCI+CiAgICA8Y2xpcFBhdGggaWQ9Im1hc2siPgogICAgICA8cGF0aCBkPSJNMTIgMkM2LjUgMiAyIDYuNSAyIDEyczQuNSAxMCAxMCAxMCAxMC00LjUgMTAtMTBTMTcuNSAyIDEyIDJ6bTUgMTZIN3YtMmgxMHYyem0tNi43LTRMNyAxMC43bDEuNC0xLjQgMS45IDEuOSA1LjMtNS4zTDE3IDcuMyAxMC4zIDE0eiIgZmlsbD0icmdiKDE1NCwgMTYwLCAxNjYpIi8+CiAgICA8L2NsaXBQYXRoPgogICAgPHJlY3Qgd2lkdGg9IjI0IiBoZWlnaHQ9IjI0IiB4PSIwIiB5PSIwIiBjbGlwLXBhdGg9InVybCgjbWFzaykiIHI9IjUiIGZpbGw9InJnYigxNTQsIDE2MCwgMTY2KSIgLz4KICAgIDxyZWN0IGlkPSJibHVlIiB3aWR0aD0iMjQiIGhlaWdodD0iMjQiIHg9IjAiIHk9IjAiIGNsaXAtcGF0aD0idXJsKCNtYXNrKSIgY3g9IjEwIiBjeT0iMTAiIHI9IjUiIGZpbGw9InJnYigyNiwxMTUsMjMyKSIvPgogICAgPHN0eWxlPgogICAgICBAa2V5ZnJhbWVzIG9mZmxpbmVBbmltYXRpb24gewogICAgICAgIDAlIHtoZWlnaHQ6IDB9IDM1JSB7aGVpZ2h0OiAwfSA2MCUge2hlaWdodDogMTAwJX0gOTAlIHtmaWxsLW9wYWNpdHk6IDF9IDEwMCUge2ZpbGwtb3BhY2l0eTogMH0KICAgICAgfQogICAgICAjYmx1ZSB7CiAgICAgICAgYW5pbWF0aW9uOiBvZmZsaW5lQW5pbWF0aW9uIDRzIGluZmluaXRlOwogICAgICB9CiAgICA8L3N0eWxlPgo8L3N2Zz4K); background-position: right 27px center; background-repeat: no-repeat; border: 1px solid var(--google-gray-300); border-radius: 5px; color: var(--google-gray-700); margin-bottom: 26px; padding-bottom: 16px; padding-inline-end: 88px; padding-inline-start: 16px; padding-top: 16px; text-align: start; }
 * 1) cancel-save-page-button {

html[dir="rtl"] #cancel-save-page-button { background-position: left 27px center; }

display: flex; justify-content: start; }
 * 1) save-page-for-later-button {

content: url(data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBlbmNvZGluZz0iVVRGLTgiPz4KPCFET0NUWVBFIHN2ZyBQVUJMSUMgIi0vL1czQy8vRFREIFNWRyAxLjEvL0VOIiAiaHR0cDovL3d3dy53My5vcmcvR3JhcGhpY3MvU1ZHLzEuMS9EVEQvc3ZnMTEuZHRkIj4KPHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB2ZXJzaW9uPSIxLjEiIHdpZHRoPSIxLjJlbSIgaGVpZ2h0PSIxLjJlbSIgdmlld0JveD0iMCAwIDI0IDI0Ij4KICAgIDxwYXRoIGQ9Ik01LDIwSDE5VjE4SDVNMTksOUgxNVYzSDlWOUg1TDEyLDE2TDE5LDlaIiBmaWxsPSJyZ2IoNjYsIDEzMywgMjQ0KSIgLz4KPC9zdmc+); display: inline-block; margin-inline-end: 4px; vertical-align: -webkit-baseline-middle; }
 * 1) save-page-for-later-button a:before {

.hidden#save-page-for-later-button { display: none; }

/* Don't allow overflow when in a subframe. */ html[subframe] body { overflow: hidden; }

-webkit-align-items: center; background-color: #DDD; display: -webkit-flex; -webkit-flex-flow: column; height: 100%; -webkit-justify-content: center; left: 0; position: absolute; text-align: center; top: 0; transition: background-color .2s ease-in-out; width: 100%; }
 * 1) sub-frame-error {

background-color: #EEE; }
 * 1) sub-frame-error:hover {

margin: 0 0 16px; }
 * 1) sub-frame-error .icon-generic {

margin: 0 10px; text-align: center; visibility: hidden; }
 * 1) sub-frame-error-details {

/* Show details only when hovering. */ visibility: visible; }
 * 1) sub-frame-error:hover #sub-frame-error-details {

/* If the iframe is too small, always hide the error code. */ /* TODO(mmenke): See if overflow: no-display works better, once supported. */ @media (max-width: 200px), (max-height: 95px) { #sub-frame-error-details { display: none; } }

/* Adjust icon for small embedded frames in apps. */ @media (max-height: 100px) { #sub-frame-error .icon-generic { height: auto; margin: 0; padding-top: 0; width: 25px; } }

/* details-button is special; it's a element that looks like a link. */ box-shadow: none; min-width: 0; }
 * 1) details-button {

/* Styles for platform dependent separation of controls and details button. */ .suggested-left > #control-buttons, .suggested-right > #details-button { float: left; }

.suggested-right > #control-buttons, .suggested-left > #details-button { float: right; }

.suggested-left .secondary-button { margin-inline-end: 0px; margin-inline-start: 16px; }

float: none; }
 * 1) details-button.singular {

/* download-button shows both icon and text. */ padding-bottom: 4px; padding-top: 4px; position: relative; }
 * 1) download-button {

background: -webkit-image-set(     url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAQAAABKfvVzAAAAO0lEQVQ4y2NgGArgPxIY1YChsOE/LtBAmpYG0mxpIOSDBpKUo2lpIDZxNJCkHKqlYZAla3RAHQ1DFgAARRroHyLNTwwAAAAASUVORK5CYII=) 1x,      url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADAAAAAwCAQAAAD9CzEMAAAAZElEQVRYw+3Ruw3AMAwDUY3OzZUmRRD4E9iim9wNwAdbEURHyk4AAAAATiCVK8lLyPsKeT9K3lsownnunfkPxO78hKiYHxBV8x2icr5BVM+/CMf8g3DN34Rzns6ViwHUAUQ/6wIAd5Km7l6c8AAAAABJRU5ErkJggg==) 2x) no-repeat; content: ; display: inline-block; width: 24px; height: 24px; margin-inline-end: 4px; margin-inline-start: -4px; vertical-align: middle; }
 * 1) download-button:before {

background: rgb(180, 206, 249); color: rgb(255, 255, 255); }
 * 1) download-button:disabled {

/* TODO(https://crbug.com/852872): UI for offline suggested content is incomplete. .suggested-thumbnail { width: 25vw; height: 25vw; }

/* Alternate dino page button styles */ background: #ccc; color: #fff; font-size: 14px; height: 48px; }
 * 1) control-buttons .reload-button-alternate:disabled {

clear: both; content: ; display: block; width: 100%; }
 * 1) buttons::after {

/* Offline page */ .offline { transition: filter 1.5s cubic-bezier(0.65, 0.05, 0.36, 1), background-color 1.5s cubic-bezier(0.65, 0.05, 0.36, 1);

will-change: filter, background-color;

}

.offline body { transition: background-color 1.5s cubic-bezier(0.65, 0.05, 0.36, 1); }

.offline #main-message > p { display: none; }

/* iOS WKWebView inverts the background color set at the HTML level whereas Blink does not. */ .offline.inverted { filter: invert(1);

background-color: #000;

}

.offline.inverted body { background-color: #fff; }

.offline .interstitial-wrapper { color: var(--text-color); font-size: 1em; line-height: 1.55; margin: 0 auto; max-width: 600px; padding-top: 100px; width: 100%; }

.offline .runner-container { direction: ltr; height: 150px; max-width: 600px; overflow: hidden; position: absolute; top: 35px; width: 44px; }

.offline .runner-canvas { height: 150px; max-width: 600px; opacity: 1; overflow: hidden; position: absolute; top: 0; z-index: 10; }

.offline .controller { background: rgba(247,247,247, .1); height: 100vh; left: 0; position: absolute; top: 0; width: 100vw; z-index: 9; }

display: none; }
 * 1) offline-resources {

image-rendering: pixelated; left: 0; margin: auto; position: absolute; right: 0; top: 60px; width: fit-content; }
 * 1) offline-instruction {

@media (max-width: 420px) { #download-button { padding-bottom: 12px; padding-top: 12px; }

.suggested-left > #control-buttons, .suggested-right > #control-buttons { float: none; }

.snackbar { left: 0; bottom: 0; width: 100%; border-radius: 0; } }

@media (max-height: 350px) { h1 { margin: 0 0 15px; }

.icon-offline { margin: 0 0 10px; }

.interstitial-wrapper { margin-top: 5%; }

.nav-wrapper { margin-top: 30px; } }

@media (min-width: 420px) and (max-width: 736px) and (min-height: 240px) and (max-height: 420px) and (orientation:landscape) { .interstitial-wrapper { margin-bottom: 100px; } }

@media (max-width: 360px) and (max-height: 480px) { .offline .interstitial-wrapper { padding-top: 60px; }

.offline .runner-container { top: 8px; } }

@media (min-height: 240px) and (orientation: landscape) { .offline .interstitial-wrapper { margin-bottom: 90px; }

.icon-offline { margin-bottom: 20px; } }

@media (max-height: 320px) and (orientation: landscape) { .icon-offline { margin-bottom: 0; }

.offline .runner-container { top: 10px; } }

@media (max-width: 240px) { button { padding-left: 12px; padding-right: 12px; }

.interstitial-wrapper { overflow: inherit; padding: 0 8px; } }

@media (max-width: 120px) { button { width: auto; } }

.arcade-mode, .arcade-mode .runner-container, .arcade-mode .runner-canvas { image-rendering: pixelated; max-width: 100%; overflow: hidden; }

.arcade-mode #buttons, .arcade-mode #main-content { opacity: 0; overflow: hidden; }

.arcade-mode .interstitial-wrapper { height: 100vh; max-width: 100%; overflow: hidden; }

.arcade-mode .runner-container { left: 0; margin: auto; right: 0; transform-origin: top center; transition: transform 250ms cubic-bezier(0.4, 0.0, 1, 1) .4s; z-index: 2; }

@media (prefers-color-scheme: dark) { .icon { filter: invert(1); }

.offline .runner-canvas { filter: invert(1); }

.offline.inverted { filter: invert(0); background-color: var(--background-color); }

.offline.inverted body { background-color: #fff; }

#suggestions-list a { color: var(--link-color); }

#error-information-button { filter: invert(0.6); } } // Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file.

// This is the shared code for security interstitials. It is used for both SSL // interstitials and Safe Browsing interstitials.

// Should match security_interstitials::SecurityInterstitialCommand /** @enum| {string} */ var SecurityInterstitialCommandId = { CMD_DONT_PROCEED: 0, CMD_PROCEED: 1, // Ways for user to get more information CMD_SHOW_MORE_SECTION: 2, CMD_OPEN_HELP_CENTER: 3, CMD_OPEN_DIAGNOSTIC: 4, // Primary button actions CMD_RELOAD: 5, CMD_OPEN_DATE_SETTINGS: 6, CMD_OPEN_LOGIN: 7, // Safe Browsing Extended Reporting CMD_DO_REPORT: 8, CMD_DONT_REPORT: 9, CMD_OPEN_REPORTING_PRIVACY: 10, CMD_OPEN_WHITEPAPER: 11, // Report a phishing error. CMD_REPORT_PHISHING_ERROR: 12 };

var HIDDEN_CLASS = 'hidden';

/** * A convenience method for sending commands to the parent page. * @param {string} cmd The command to send. * / function sendCommand(cmd) { if (window.certificateErrorPageController) { switch (cmd) { case SecurityInterstitialCommandId.CMD_DONT_PROCEED: certificateErrorPageController.dontProceed; break; case SecurityInterstitialCommandId.CMD_PROCEED: certificateErrorPageController.proceed; break; case SecurityInterstitialCommandId.CMD_SHOW_MORE_SECTION: certificateErrorPageController.showMoreSection; break; case SecurityInterstitialCommandId.CMD_OPEN_HELP_CENTER: certificateErrorPageController.openHelpCenter; break; case SecurityInterstitialCommandId.CMD_OPEN_DIAGNOSTIC: certificateErrorPageController.openDiagnostic; break; case SecurityInterstitialCommandId.CMD_RELOAD: certificateErrorPageController.reload; break; case SecurityInterstitialCommandId.CMD_OPEN_DATE_SETTINGS: certificateErrorPageController.openDateSettings; break; case SecurityInterstitialCommandId.CMD_OPEN_LOGIN: certificateErrorPageController.openLogin; break; case SecurityInterstitialCommandId.CMD_DO_REPORT: certificateErrorPageController.doReport; break; case SecurityInterstitialCommandId.CMD_DONT_REPORT: certificateErrorPageController.dontReport; break; case SecurityInterstitialCommandId.CMD_OPEN_REPORTING_PRIVACY: certificateErrorPageController.openReportingPrivacy; break; case SecurityInterstitialCommandId.CMD_OPEN_WHITEPAPER: certificateErrorPageController.openWhitepaper; break; case SecurityInterstitialCommandId.CMD_REPORT_PHISHING_ERROR: certificateErrorPageController.reportPhishingError; break; }   return; } //  window.domAutomationController.send(cmd); // // }

/** * Call this to stop clicks on  links from scrolling to the top of * the page (and possibly showing a # in the link). * / function preventDefaultOnPoundLinkClicks { document.addEventListener('click', function(e) {   var anchor = findAncestor(/** @type {Node} */ (e.target), function(el) { return el.tagName == 'A'; });   // Use getAttribute to prevent URL normalization.    if (anchor && anchor.getAttribute('href') == '#')      e.preventDefault;  }); } // Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file.

var mobileNav = false;

/** * For small screen mobile the navigation buttons are moved * below the advanced text. * / function onResize { var helpOuterBox = document.querySelector('#details'); var mainContent = document.querySelector('#main-content'); var mediaQuery = '(min-width: 240px) and (max-width: 420px) and ' + '(min-height: 401px), ' + '(max-height: 560px) and (min-height: 240px) and ' + '(min-width: 421px)';

var detailsHidden = helpOuterBox.classList.contains(HIDDEN_CLASS); var runnerContainer = document.querySelector('.runner-container');

// Check for change in nav status. if (mobileNav != window.matchMedia(mediaQuery).matches) { mobileNav = !mobileNav;

// Handle showing the top content / details sections according to state. if (mobileNav) { mainContent.classList.toggle(HIDDEN_CLASS, !detailsHidden); helpOuterBox.classList.toggle(HIDDEN_CLASS, detailsHidden); if (runnerContainer) { runnerContainer.classList.toggle(HIDDEN_CLASS, !detailsHidden); }   } else if (!detailsHidden) { // Non mobile nav with visible details. mainContent.classList.remove(HIDDEN_CLASS); helpOuterBox.classList.remove(HIDDEN_CLASS); if (runnerContainer) { runnerContainer.classList.remove(HIDDEN_CLASS); }   }  } }

function setupMobileNav { window.addEventListener('resize', onResize); onResize; }

document.addEventListener('DOMContentLoaded', setupMobileNav); // Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file.

// Decodes a UTF16 string that is encoded as base64. function decodeUTF16Base64ToString(encoded_text) { var data = atob(encoded_text); var result = ; for (var i = 0; i < data.length; i += 2) { result += String.fromCharCode(data.charCodeAt(i) * 256 + data.charCodeAt(i + 1)); } return result; }

function toggleHelpBox { var helpBoxOuter = document.getElementById('details'); helpBoxOuter.classList.toggle(HIDDEN_CLASS); var detailsButton = document.getElementById('details-button'); if (helpBoxOuter.classList.contains(HIDDEN_CLASS)) detailsButton.innerText = detailsButton.detailsText; else detailsButton.innerText = detailsButton.hideDetailsText;

// Details appears over the main content on small screens. if (mobileNav) { document.getElementById('main-content').classList.toggle(HIDDEN_CLASS); var runnerContainer = document.querySelector('.runner-container'); if (runnerContainer) { runnerContainer.classList.toggle(HIDDEN_CLASS); } } }

function diagnoseErrors { //    if (window.errorPageController) errorPageController.diagnoseErrorsButtonClick; // // }

// Subframes use a different layout but the same html file. This is to make it // easier to support platforms that load the error page via different // mechanisms (Currently just iOS). if (window.top.location != window.location) document.documentElement.setAttribute('subframe', );

// Re-renders the error page using |strings| as the dictionary of values. // Used by NetErrorTabHelper to update DNS error pages with probe results. function updateForDnsProbe(strings) { var context = new JsEvalContext(strings); jstProcess(context, document.getElementById('t')); onDocumentLoadOrUpdate; }

// Given the classList property of an element, adds an icon class to the list // and removes the previously- function updateIconClass(classList, newClass) { var oldClass;

if (classList.hasOwnProperty('last_icon_class')) { oldClass = classList['last_icon_class']; if (oldClass == newClass) return; }

classList.add(newClass); if (oldClass !== undefined) classList.remove(oldClass);

classList['last_icon_class'] = newClass;

if (newClass == 'icon-offline') { document.firstElementChild.classList.add('offline'); new Runner('.interstitial-wrapper'); } else { document.body.classList.add('neterror'); } }

// Does a search using |baseSearchUrl| and the text in the search box. function search(baseSearchUrl) { var searchTextNode = document.getElementById('search-box'); document.location = baseSearchUrl + searchTextNode.value; return false; }

// Use to track clicks on elements generated by the navigation correction // service. If |trackingId| is negative, the element does not come from the // correction service. function trackClick(trackingId) { // This can't be done with XHRs because XHRs are cancelled on navigation // start, and because these are cross-site requests. if (trackingId >= 0 && errorPageController) errorPageController.trackClick(trackingId); }

// Called when an  tag generated by the navigation correction service is // clicked. Separate function from trackClick so the resources don't have to // be updated if new data is added to jstdata. function linkClicked(jstdata) { trackClick(jstdata.trackingId); }

// Implements button clicks. This function is needed during the transition // between implementing these in trunk chromium and implementing them in // iOS. function reloadButtonClick(url) { if (window.errorPageController) { errorPageController.reloadButtonClick; } else { location = url; } }

function downloadButtonClick { if (window.errorPageController) { errorPageController.downloadButtonClick; var downloadButton = document.getElementById('download-button'); downloadButton.disabled = true; downloadButton.textContent = downloadButton.disabledText;

document.getElementById('download-link-wrapper') .classList.add(HIDDEN_CLASS); document.getElementById('download-link-clicked-wrapper') .classList.remove(HIDDEN_CLASS); } }

function detailsButtonClick { if (window.errorPageController) errorPageController.detailsButtonClick; }

/** * Replace the reload button with the Google cached copy suggestion. * / function setUpCachedButton(buttonStrings) { var reloadButton = document.getElementById('reload-button');

reloadButton.textContent = buttonStrings.msg; var url = buttonStrings.cacheUrl; var trackingId = buttonStrings.trackingId; reloadButton.onclick = function(e) { e.preventDefault; trackClick(trackingId); if (window.errorPageController) { errorPageController.trackCachedCopyButtonClick; }   location = url; }; reloadButton.style.display = ; }

var primaryControlOnLeft = true; //

function setAutoFetchState(scheduled, can_schedule) { document.getElementById('cancel-save-page-button') .classList.toggle(HIDDEN_CLASS, !scheduled); document.getElementById('save-page-for-later-button') .classList.toggle(HIDDEN_CLASS, scheduled || !can_schedule); }

function savePageLaterClick { errorPageController.savePageForLater; // savePageForLater will eventually trigger a call to setAutoFetchState when // it completes. }

function cancelSavePageClick { errorPageController.cancelSavePage; // setAutoFetchState is not called in response to cancelSavePage, so do it // now. setAutoFetchState(false, true); }

function toggleErrorInformationPopup { document.getElementById('error-information-popup-container') .classList.toggle(HIDDEN_CLASS); }

function launchOfflineItem(itemID, name_space) { errorPageController.launchOfflineItem(itemID, name_space); }

function launchDownloadsPage { errorPageController.launchDownloadsPage; }

function getIconForSuggestedItem(item) { // Note: |item.content_type| contains the enum values from // chrome::mojom::AvailableContentType. switch (item.content_type) { case 1: // kVideo return 'image-video'; case 2: // kAudio return 'image-music-note'; case 0: // kPrefetchedPage case 3: // kOtherPage return 'image-earth'; } return 'image-file'; }

function getSuggestedContentDiv(item, index) { // Note: See AvailableContentToValue in available_offline_content_helper.cc // for the data contained in an |item|. // TODO(carlosk): Present |snippet_base64| when that content becomes // available. var thumbnail = ; var extraContainerClasses = []; // html_inline.py will try to replace src attributes with data URIs using a // simple regex. The following is obfuscated slightly to avoid that. var src = 'src'; if (item.thumbnail_data_uri) { extraContainerClasses.push('suggestion-with-image'); thumbnail = ``; } else { extraContainerClasses.push('suggestion-with-icon'); iconClass = getIconForSuggestedItem(item); thumbnail = `  `; }

var favicon = ; if (item.favicon_data_uri) { favicon = ``; } else { extraContainerClasses.push('no-favicon'); }

if (!item.attribution_base64) extraContainerClasses.push('no-attribution');

return `    ${favicon}  ${item.date_modified} ${thumbnail} `; }

// Populates a list of suggested offline content. // Note: For security reasons all content downloaded from the web is considered // unsafe and must be securely handled to be presented on the dino page. Images // have already been safely re-encoded but textual content -- like title and // attribution -- must be properly handled here. function offlineContentAvailable(isShown, suggestions) { if (!suggestions || !loadTimeData.valueExists('offlineContentList')) return;

var suggestionsHTML = []; for (var index = 0; index < suggestions.length; index++) suggestionsHTML.push(getSuggestedContentDiv(suggestions[index], index));

document.getElementById('offline-content-suggestions').innerHTML = suggestionsHTML.join('\n');

// Sets textual web content using |textContent| to make sure it's handled as // plain text. for (var index = 0; index < suggestions.length; index++) { document.getElementById(`offline-content-suggestion-title-${index}`) .textContent = decodeUTF16Base64ToString(suggestions[index].title_base64); document.getElementById(`offline-content-suggestion-attribution-${index}`) .textContent = decodeUTF16Base64ToString(suggestions[index].attribution_base64); }

var contentListElement = document.getElementById('offline-content-list'); if (document.dir == 'rtl') contentListElement.classList.add('is-rtl'); contentListElement.hidden = false; // The list is configured as hidden by default. Show it if needed. if (isShown) toggleOfflineContentListVisibility(false); }

function toggleOfflineContentListVisibility(updatePref) { if (!loadTimeData.valueExists('offlineContentList')) return;

var contentListElement = document.getElementById('offline-content-list'); var isVisible = !contentListElement.classList.toggle('list-hidden');

if (updatePref && window.errorPageController) { errorPageController.listVisibilityChanged(isVisible); } }

// Called on document load, and from updateForDnsProbe. function onDocumentLoadOrUpdate { var downloadButtonVisible = loadTimeData.valueExists('downloadButton') && loadTimeData.getValue('downloadButton').msg; var detailsButton = document.getElementById('details-button');

// If offline content suggestions will be visible, the usual buttons will not // be presented. var offlineContentVisible = loadTimeData.valueExists('suggestedOfflineContentPresentation'); if (offlineContentVisible) { document.querySelector('.nav-wrapper').classList.add(HIDDEN_CLASS); detailsButton.classList.add(HIDDEN_CLASS);

document.getElementById('download-link').hidden = !downloadButtonVisible; document.getElementById('download-links-wrapper') .classList.remove(HIDDEN_CLASS); document.getElementById('error-information-popup-container') .classList.add('use-popup-container', HIDDEN_CLASS) document.getElementById('error-information-button') .classList.remove(HIDDEN_CLASS); }

var attemptAutoFetch = loadTimeData.valueExists('attemptAutoFetch') && loadTimeData.getValue('attemptAutoFetch');

var reloadButtonVisible = loadTimeData.valueExists('reloadButton') && loadTimeData.getValue('reloadButton').msg;

// Check for Google cached copy suggestion. var cacheButtonVisible = false; if (loadTimeData.valueExists('cacheButton')) { setUpCachedButton(loadTimeData.getValue('cacheButton')); cacheButtonVisible = true; }

var reloadButton = document.getElementById('reload-button'); var downloadButton = document.getElementById('download-button'); if (reloadButton.style.display == 'none' &&     downloadButton.style.display == 'none') { detailsButton.classList.add('singular'); }

// Show or hide control buttons. var controlButtonDiv = document.getElementById('control-buttons'); controlButtonDiv.hidden = offlineContentVisible || !(reloadButtonVisible || downloadButtonVisible || cacheButtonVisible); }

function onDocumentLoad { // Sets up the proper button layout for the current platform. if (primaryControlOnLeft) { buttons.classList.add('suggested-left'); } else { buttons.classList.add('suggested-right'); }

onDocumentLoadOrUpdate; }

document.addEventListener('DOMContentLoaded', onDocumentLoad); // Copyright (c) 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. (function { 'use strict'; /** * T-Rex runner. * @param {string} outerContainerId Outer containing element id. * @param {Object} opt_config * @constructor * @export * / function Runner(outerContainerId, opt_config) { // Singleton  if (Runner.instance_) {    return Runner.instance_;  }  Runner.instance_ = this;

this.outerContainerEl = document.querySelector(outerContainerId); this.containerEl = null; this.snackbarEl = null; // A div to intercept touch events. Only set while (playing && useTouch). this.touchController = null;

this.config = opt_config || Runner.config; // Logical dimensions of the container. this.dimensions = Runner.defaultDimensions;

this.canvas = null; this.canvasCtx = null;

this.tRex = null;

this.distanceMeter = null; this.distanceRan = 0;

this.highestScore = 0; this.syncHighestScore = false;

this.time = 0; this.runningTime = 0; this.msPerFrame = 1000 / FPS; this.currentSpeed = this.config.SPEED;

this.obstacles = [];

this.activated = false; // Whether the easter egg has been activated. this.playing = false; // Whether the game is currently in play state. this.crashed = false; this.paused = false; this.inverted = false; this.invertTimer = 0; this.resizeTimerId_ = null;

this.playCount = 0;

// Sound FX. this.audioBuffer = null; this.soundFx = {};

// Global web audio context for playing sounds. this.audioContext = null;

// Images. this.images = {}; this.imagesLoaded = 0;

if (this.isDisabled) { this.setupDisabledRunner; } else { this.loadImages;

window['initializeEasterEggHighScore'] = this.initializeHighScore.bind(this); } } window['Runner'] = Runner;

/** * Default game width. * @const * / var DEFAULT_WIDTH = 600;

/** * Frames per second. * @const * / var FPS = 60;

/** @const */ var IS_HIDPI = window.devicePixelRatio > 1;

/** @const */ // iPads are returning "MacIntel" for iOS 13 (devices & simulators). // Chrome on macOS also returns "MacIntel" for navigator.platform, // but navigator.userAgent includes /Safari/. // TODO(crbug.com/998999): Fix navigator.userAgent such that it reliably // returns an agent string containing "CriOS". var IS_IOS = /CriOS/.test(window.navigator.userAgent) || /iPad|iPhone|iPod|MacIntel/.test(window.navigator.platform) && !(/Safari/.test(window.navigator.userAgent));

/** @const */ var IS_MOBILE = /Android/.test(window.navigator.userAgent) || IS_IOS;

/** @const */ var ARCADE_MODE_URL = 'chrome://dino/';

/** * Default game configuration. * @enum {number} * / Runner.config = { ACCELERATION: 0.001, BG_CLOUD_SPEED: 0.2, BOTTOM_PAD: 10, // Scroll Y threshold at which the game can be activated. CANVAS_IN_VIEW_OFFSET: -10, CLEAR_TIME: 3000, CLOUD_FREQUENCY: 0.5, GAMEOVER_CLEAR_TIME: 750, GAP_COEFFICIENT: 0.6, GRAVITY: 0.6, INITIAL_JUMP_VELOCITY: 12, INVERT_FADE_DURATION: 12000, INVERT_DISTANCE: 700, MAX_BLINK_COUNT: 3, MAX_CLOUDS: 6, MAX_OBSTACLE_LENGTH: 3, MAX_OBSTACLE_DUPLICATION: 2, MAX_SPEED: 13, MIN_JUMP_HEIGHT: 35, MOBILE_SPEED_COEFFICIENT: 1.2, RESOURCE_TEMPLATE_ID: 'audio-resources', SPEED: 6, SPEED_DROP_COEFFICIENT: 3, ARCADE_MODE_INITIAL_TOP_POSITION: 35, ARCADE_MODE_TOP_POSITION_PERCENT: 0.1 };

/** * Default dimensions. * @enum {string} * / Runner.defaultDimensions = { WIDTH: DEFAULT_WIDTH, HEIGHT: 150 };

/** * CSS class names. * @enum {string} * / Runner.classes = { ARCADE_MODE: 'arcade-mode', CANVAS: 'runner-canvas', CONTAINER: 'runner-container', CRASHED: 'crashed', ICON: 'icon-offline', INVERTED: 'inverted', SNACKBAR: 'snackbar', SNACKBAR_SHOW: 'snackbar-show', TOUCH_CONTROLLER: 'controller' };

/** * Sprite definition layout of the spritesheet. * @enum {Object} * / Runner.spriteDefinition = { LDPI: { CACTUS_LARGE: {x: 332, y: 2}, CACTUS_SMALL: {x: 228, y: 2}, CLOUD: {x: 86, y: 2}, HORIZON: {x: 2, y: 54}, MOON: {x: 484, y: 2}, PTERODACTYL: {x: 134, y: 2}, RESTART: {x: 2, y: 2}, TEXT_SPRITE: {x: 655, y: 2}, TREX: {x: 848, y: 2}, STAR: {x: 645, y: 2} }, HDPI: { CACTUS_LARGE: {x: 652, y: 2}, CACTUS_SMALL: {x: 446, y: 2}, CLOUD: {x: 166, y: 2}, HORIZON: {x: 2, y: 104}, MOON: {x: 954, y: 2}, PTERODACTYL: {x: 260, y: 2}, RESTART: {x: 2, y: 2}, TEXT_SPRITE: {x: 1294, y: 2}, TREX: {x: 1678, y: 2}, STAR: {x: 1276, y: 2} } };

/** * Sound FX. Reference to the ID of the audio tag on interstitial page. * @enum {string} * / Runner.sounds = { BUTTON_PRESS: 'offline-sound-press', HIT: 'offline-sound-hit', SCORE: 'offline-sound-reached' };

/** * Key code mapping. * @enum {Object} * / Runner.keycodes = { JUMP: {'38': 1, '32': 1}, // Up, spacebar DUCK: {'40': 1}, // Down RESTART: {'13': 1} // Enter };

/** * Runner event names. * @enum {string} * / Runner.events = { ANIM_END: 'webkitAnimationEnd', CLICK: 'click', KEYDOWN: 'keydown', KEYUP: 'keyup', POINTERDOWN: 'pointerdown', POINTERUP: 'pointerup', RESIZE: 'resize', TOUCHEND: 'touchend', TOUCHSTART: 'touchstart', VISIBILITY: 'visibilitychange', BLUR: 'blur', FOCUS: 'focus', LOAD: 'load' };

Runner.prototype = { /**  * Whether the easter egg has been disabled. CrOS enterprise enrolled devices. * @return {boolean} */ isDisabled: function { return loadTimeData && loadTimeData.valueExists('disabledEasterEgg'); },

/**  * For disabled instances, set up a snackbar with the disabled message. */ setupDisabledRunner: function { this.containerEl = document.createElement('div'); this.containerEl.className = Runner.classes.SNACKBAR; this.containerEl.textContent = loadTimeData.getValue('disabledEasterEgg'); this.outerContainerEl.appendChild(this.containerEl);

// Show notification when the activation key is pressed. document.addEventListener(Runner.events.KEYDOWN, function(e) {     if (Runner.keycodes.JUMP[e.keyCode]) {        this.containerEl.classList.add(Runner.classes.SNACKBAR_SHOW);        document.querySelector('.icon').classList.add('icon-disabled');      }    }.bind(this)); },

/**  * Setting individual settings for debugging. * @param {string} setting * @param {*} value */ updateConfigSetting: function(setting, value) { if (setting in this.config && value != undefined) { this.config[setting] = value;

switch (setting) { case 'GRAVITY': case 'MIN_JUMP_HEIGHT': case 'SPEED_DROP_COEFFICIENT': this.tRex.config[setting] = value; break; case 'INITIAL_JUMP_VELOCITY': this.tRex.setJumpVelocity(value); break; case 'SPEED': this.setSpeed(value); break; }   }  },

/**  * Cache the appropriate image sprite from the page and get the sprite sheet * definition. */ loadImages: function { if (IS_HIDPI) { Runner.imageSprite = document.getElementById('offline-resources-2x'); this.spriteDef = Runner.spriteDefinition.HDPI; } else { Runner.imageSprite = document.getElementById('offline-resources-1x'); this.spriteDef = Runner.spriteDefinition.LDPI; }

if (Runner.imageSprite.complete) { this.init; } else { // If the images are not yet loaded, add a listener. Runner.imageSprite.addEventListener(Runner.events.LOAD,         this.init.bind(this)); } },

/**  * Load and decode base 64 encoded sounds. */ loadSounds: function { if (!IS_IOS) { this.audioContext = new AudioContext;

var resourceTemplate = document.getElementById(this.config.RESOURCE_TEMPLATE_ID).content;

for (var sound in Runner.sounds) { var soundSrc = resourceTemplate.getElementById(Runner.sounds[sound]).src; soundSrc = soundSrc.substr(soundSrc.indexOf(',') + 1); var buffer = decodeBase64ToArrayBuffer(soundSrc);

// Async, so no guarantee of order in array. this.audioContext.decodeAudioData(buffer, function(index, audioData) {           this.soundFx[index] = audioData;          }.bind(this, sound)); }   }  },

/**  * Sets the game speed. Adjust the speed accordingly if on a smaller screen. * @param {number} opt_speed */ setSpeed: function(opt_speed) { var speed = opt_speed || this.currentSpeed;

// Reduce the speed on smaller mobile screens. if (this.dimensions.WIDTH < DEFAULT_WIDTH) { var mobileSpeed = speed * this.dimensions.WIDTH / DEFAULT_WIDTH * this.config.MOBILE_SPEED_COEFFICIENT; this.currentSpeed = mobileSpeed > speed ? speed : mobileSpeed; } else if (opt_speed) { this.currentSpeed = opt_speed; } },

/**  * Game initialiser. */ init: function { // Hide the static icon. document.querySelector('.' + Runner.classes.ICON).style.visibility = 'hidden';

this.adjustDimensions; this.setSpeed;

this.containerEl = document.createElement('div'); this.containerEl.className = Runner.classes.CONTAINER;

// Player canvas container. this.canvas = createCanvas(this.containerEl, this.dimensions.WIDTH,       this.dimensions.HEIGHT, Runner.classes.PLAYER);

this.canvasCtx = this.canvas.getContext('2d'); this.canvasCtx.fillStyle = '#f7f7f7'; this.canvasCtx.fill; Runner.updateCanvasScaling(this.canvas);

// Horizon contains clouds, obstacles and the ground. this.horizon = new Horizon(this.canvas, this.spriteDef, this.dimensions,       this.config.GAP_COEFFICIENT);

// Distance meter this.distanceMeter = new DistanceMeter(this.canvas,         this.spriteDef.TEXT_SPRITE, this.dimensions.WIDTH);

// Draw t-rex this.tRex = new Trex(this.canvas, this.spriteDef.TREX);

this.outerContainerEl.appendChild(this.containerEl);

this.startListening; this.update;

window.addEventListener(Runner.events.RESIZE,       this.debounceResize.bind(this)); },

/**  * Create the touch controller. A div that covers whole screen. */ createTouchController: function { this.touchController = document.createElement('div'); this.touchController.className = Runner.classes.TOUCH_CONTROLLER; this.touchController.addEventListener(Runner.events.TOUCHSTART, this); this.touchController.addEventListener(Runner.events.TOUCHEND, this); this.outerContainerEl.appendChild(this.touchController); },

/**  * Debounce the resize event. */ debounceResize: function { if (!this.resizeTimerId_) { this.resizeTimerId_ = setInterval(this.adjustDimensions.bind(this), 250); } },

/**  * Adjust game space dimensions on resize. */ adjustDimensions: function { clearInterval(this.resizeTimerId_); this.resizeTimerId_ = null;

var boxStyles = window.getComputedStyle(this.outerContainerEl); var padding = Number(boxStyles.paddingLeft.substr(0, boxStyles.paddingLeft.length - 2));

this.dimensions.WIDTH = this.outerContainerEl.offsetWidth - padding * 2; if (this.isArcadeMode) { this.dimensions.WIDTH = Math.min(DEFAULT_WIDTH, this.dimensions.WIDTH); if (this.activated) { this.setArcadeModeContainerScale; }   }

// Redraw the elements back onto the canvas. if (this.canvas) { this.canvas.width = this.dimensions.WIDTH; this.canvas.height = this.dimensions.HEIGHT;

Runner.updateCanvasScaling(this.canvas);

this.distanceMeter.calcXPos(this.dimensions.WIDTH); this.clearCanvas; this.horizon.update(0, 0, true); this.tRex.update(0);

// Outer container and distance meter. if (this.playing || this.crashed || this.paused) { this.containerEl.style.width = this.dimensions.WIDTH + 'px'; this.containerEl.style.height = this.dimensions.HEIGHT + 'px'; this.distanceMeter.update(0, Math.ceil(this.distanceRan)); this.stop; } else { this.tRex.draw(0, 0); }

// Game over panel. if (this.crashed && this.gameOverPanel) { this.gameOverPanel.updateDimensions(this.dimensions.WIDTH); this.gameOverPanel.draw; }   }  },

/**  * Play the game intro. * Canvas container width expands out to the full width. */ playIntro: function { if (!this.activated && !this.crashed) { this.playingIntro = true; this.tRex.playingIntro = true;

// CSS animation definition. var keyframes = '@-webkit-keyframes intro { ' + 'from { width:' + Trex.config.WIDTH + 'px }' + 'to { width: ' + this.dimensions.WIDTH + 'px }' + '}';     document.styleSheets[0].insertRule(keyframes, 0);

this.containerEl.addEventListener(Runner.events.ANIM_END,         this.startGame.bind(this));

this.containerEl.style.webkitAnimation = 'intro .4s ease-out 1 both'; this.containerEl.style.width = this.dimensions.WIDTH + 'px';

this.setPlayStatus(true); this.activated = true; } else if (this.crashed) { this.restart; } },

/**  * Update the game status to started. */ startGame: function { if (this.isArcadeMode) { this.setArcadeMode; }   this.runningTime = 0; this.playingIntro = false; this.tRex.playingIntro = false; this.containerEl.style.webkitAnimation = ; this.playCount++;

// Handle tabbing off the page. Pause the current game. document.addEventListener(Runner.events.VISIBILITY,         this.onVisibilityChange.bind(this));

window.addEventListener(Runner.events.BLUR,         this.onVisibilityChange.bind(this));

window.addEventListener(Runner.events.FOCUS,         this.onVisibilityChange.bind(this)); },

clearCanvas: function { this.canvasCtx.clearRect(0, 0, this.dimensions.WIDTH,       this.dimensions.HEIGHT); },

/**  * Checks whether the canvas area is in the viewport of the browser * through the current scroll position. * @return boolean. */ isCanvasInView: function { return this.containerEl.getBoundingClientRect.top > Runner.config.CANVAS_IN_VIEW_OFFSET; },

/**  * Update the game frame and schedules the next one. */ update: function { this.updatePending = false;

var now = getTimeStamp; var deltaTime = now - (this.time || now);

this.time = now;

if (this.playing) { this.clearCanvas;

if (this.tRex.jumping) { this.tRex.updateJump(deltaTime); }

this.runningTime += deltaTime; var hasObstacles = this.runningTime > this.config.CLEAR_TIME;

// First jump triggers the intro. if (this.tRex.jumpCount == 1 && !this.playingIntro) { this.playIntro; }

// The horizon doesn't move until the intro is over. if (this.playingIntro) { this.horizon.update(0, this.currentSpeed, hasObstacles); } else { deltaTime = !this.activated ? 0 : deltaTime; this.horizon.update(deltaTime, this.currentSpeed, hasObstacles,           this.inverted); }

// Check for collisions. var collision = hasObstacles && checkForCollision(this.horizon.obstacles[0], this.tRex);

if (!collision) { this.distanceRan += this.currentSpeed * deltaTime / this.msPerFrame;

if (this.currentSpeed < this.config.MAX_SPEED) { this.currentSpeed += this.config.ACCELERATION; }     } else { this.gameOver; }

var playAchievementSound = this.distanceMeter.update(deltaTime,         Math.ceil(this.distanceRan));

if (playAchievementSound) { this.playSound(this.soundFx.SCORE); }

// Night mode. if (this.invertTimer > this.config.INVERT_FADE_DURATION) { this.invertTimer = 0; this.invertTrigger = false; this.invert; } else if (this.invertTimer) { this.invertTimer += deltaTime; } else { var actualDistance = this.distanceMeter.getActualDistance(Math.ceil(this.distanceRan));

if (actualDistance > 0) { this.invertTrigger = !(actualDistance %             this.config.INVERT_DISTANCE);

if (this.invertTrigger && this.invertTimer === 0) { this.invertTimer += deltaTime; this.invert; }       }      }    }

if (this.playing || (!this.activated && this.tRex.blinkCount < Runner.config.MAX_BLINK_COUNT)) { this.tRex.update(deltaTime); this.scheduleNextUpdate; } },

/**  * Event handler. */ handleEvent: function(e) { return (function(evtType, events) {     switch (evtType) {        case events.KEYDOWN:        case events.TOUCHSTART:        case events.POINTERDOWN:          this.onKeyDown(e);          break;        case events.KEYUP:        case events.TOUCHEND:        case events.POINTERUP:          this.onKeyUp(e);          break;      }    }.bind(this))(e.type, Runner.events); },

/**  * Bind relevant key / mouse / touch listeners. */ startListening: function { // Keys. document.addEventListener(Runner.events.KEYDOWN, this); document.addEventListener(Runner.events.KEYUP, this);

// Touch / pointer. this.containerEl.addEventListener(Runner.events.TOUCHSTART, this); document.addEventListener(Runner.events.POINTERDOWN, this); document.addEventListener(Runner.events.POINTERUP, this); },

/**  * Remove all listeners. */ stopListening: function { document.removeEventListener(Runner.events.KEYDOWN, this); document.removeEventListener(Runner.events.KEYUP, this);

if (this.touchController) { this.touchController.removeEventListener(Runner.events.TOUCHSTART, this); this.touchController.removeEventListener(Runner.events.TOUCHEND, this); }

this.containerEl.removeEventListener(Runner.events.TOUCHSTART, this); document.removeEventListener(Runner.events.POINTERDOWN, this); document.removeEventListener(Runner.events.POINTERUP, this); },

/**  * Process keydown. * @param {Event} e  */ onKeyDown: function(e) { // Prevent native page scrolling whilst tapping on mobile. if (IS_MOBILE && this.playing) { e.preventDefault; }

if (this.isCanvasInView) { if (!this.crashed && !this.paused) { if (Runner.keycodes.JUMP[e.keyCode] ||           e.type == Runner.events.TOUCHSTART) { e.preventDefault; // Starting the game for the first time. if (!this.playing) { // Started by touch so create a touch controller. if (!this.touchController && e.type == Runner.events.TOUCHSTART) { this.createTouchController; }           this.loadSounds; this.setPlayStatus(true); this.update; if (window.errorPageController) { errorPageController.trackEasterEgg; }         }          // Start jump. if (!this.tRex.jumping && !this.tRex.ducking) { this.playSound(this.soundFx.BUTTON_PRESS); this.tRex.startJump(this.currentSpeed); }       } else if (this.playing && Runner.keycodes.DUCK[e.keyCode]) { e.preventDefault; if (this.tRex.jumping) { // Speed drop, activated only when jump key is not pressed. this.tRex.setSpeedDrop; } else if (!this.tRex.jumping && !this.tRex.ducking) { // Duck. this.tRex.setDuck(true); }       }      // iOS only triggers touchstart and no pointer events. } else if (IS_IOS && this.crashed && e.type == Runner.events.TOUCHSTART &&         e.currentTarget == this.containerEl) { this.handleGameOverClicks(e); }   }  },

/**  * Process key up. * @param {Event} e  */ onKeyUp: function(e) { var keyCode = String(e.keyCode); var isjumpKey = Runner.keycodes.JUMP[keyCode] || e.type == Runner.events.TOUCHEND || e.type == Runner.events.POINTERUP;

if (this.isRunning && isjumpKey) { this.tRex.endJump; } else if (Runner.keycodes.DUCK[keyCode]) { this.tRex.speedDrop = false; this.tRex.setDuck(false); } else if (this.crashed) { // Check that enough time has elapsed before allowing jump key to restart. var deltaTime = getTimeStamp - this.time;

if (this.isCanvasInView &&         (Runner.keycodes.RESTART[keyCode] || this.isLeftClickOnCanvas(e) || (deltaTime >= this.config.GAMEOVER_CLEAR_TIME &&         Runner.keycodes.JUMP[keyCode]))) { this.handleGameOverClicks(e); }   } else if (this.paused && isjumpKey) { // Reset the jump state this.tRex.reset; this.play; } },

/**  * Handle interactions on the game over screen state. * A user is able to tap the high score twice to reset it. * @param {Event} e  */ handleGameOverClicks: function(e) { e.preventDefault; if (this.distanceMeter.hasClickedOnHighScore(e) && this.highestScore) { if (this.distanceMeter.isHighScoreFlashing) { // Subsequent click, reset the high score. this.saveHighScore(0, true); this.distanceMeter.resetHighScore; } else { // First click, flash the high score. this.distanceMeter.startHighScoreFlashing; }   } else { this.distanceMeter.cancelHighScoreFlashing; this.restart; } },

/**  * Returns whether the event was a left click on canvas. * On Windows right click is registered as a click. * @param {Event} e  * @return {boolean} */ isLeftClickOnCanvas: function(e) { return e.button != null && e.button < 2 && e.type == Runner.events.POINTERUP && e.target == this.canvas; },

/**  * RequestAnimationFrame wrapper. */ scheduleNextUpdate: function { if (!this.updatePending) { this.updatePending = true; this.raqId = requestAnimationFrame(this.update.bind(this)); } },

/**  * Whether the game is running. * @return {boolean} */ isRunning: function { return !!this.raqId; },

/**  * Set the initial high score as stored in the user's profile. * @param {integer} highScore */ initializeHighScore: function(highScore) { this.syncHighestScore = true; highScore = Math.ceil(highScore); if (highScore < this.highestScore) { if (window.errorPageController) { errorPageController.updateEasterEggHighScore(this.highestScore); }     return; }   this.highestScore = highScore; this.distanceMeter.setHighScore(this.highestScore); },

/**  * Sets the current high score and saves to the profile if available. * @param {number} distanceRan Total distance ran. * @param {boolean} opt_resetScore Whether to reset the score. */ saveHighScore: function(distanceRan, opt_resetScore) { this.highestScore = Math.ceil(distanceRan); this.distanceMeter.setHighScore(this.highestScore);

// Store the new high score in the profile. if (this.syncHighestScore && window.errorPageController) { if (opt_resetScore) { errorPageController.resetEasterEggHighScore; } else { errorPageController.updateEasterEggHighScore(this.highestScore); }   }  },

/**  * Game over state. */ gameOver: function { this.playSound(this.soundFx.HIT); vibrate(200);

this.stop; this.crashed = true; this.distanceMeter.achievement = false;

this.tRex.update(100, Trex.status.CRASHED);

// Game over panel. if (!this.gameOverPanel) { this.gameOverPanel = new GameOverPanel(this.canvas,         this.spriteDef.TEXT_SPRITE, this.spriteDef.RESTART,          this.dimensions); } else { this.gameOverPanel.draw; }

// Update the high score. if (this.distanceRan > this.highestScore) { this.saveHighScore(this.distanceRan); }

// Reset the time clock. this.time = getTimeStamp; },

stop: function { this.setPlayStatus(false); this.paused = true; cancelAnimationFrame(this.raqId); this.raqId = 0; },

play: function { if (!this.crashed) { this.setPlayStatus(true); this.paused = false; this.tRex.update(0, Trex.status.RUNNING); this.time = getTimeStamp; this.update; } },

restart: function { if (!this.raqId) { this.playCount++; this.runningTime = 0; this.setPlayStatus(true); this.paused = false; this.crashed = false; this.distanceRan = 0; this.setSpeed(this.config.SPEED); this.time = getTimeStamp; this.containerEl.classList.remove(Runner.classes.CRASHED); this.clearCanvas; this.distanceMeter.reset(this.highestScore); this.horizon.reset; this.tRex.reset; this.playSound(this.soundFx.BUTTON_PRESS); this.invert(true); this.bdayFlashTimer = null; this.update; } },

setPlayStatus: function(isPlaying) { if (this.touchController) this.touchController.classList.toggle(HIDDEN_CLASS, !isPlaying); this.playing = isPlaying; },

/**  * Whether the game should go into arcade mode. * @return {boolean} */ isArcadeMode: function { return document.title == ARCADE_MODE_URL; },

/**  * Hides offline messaging for a fullscreen game only experience. */ setArcadeMode: function { document.body.classList.add(Runner.classes.ARCADE_MODE); this.setArcadeModeContainerScale; },

/**  * Sets the scaling for arcade mode. */ setArcadeModeContainerScale: function { var windowHeight = window.innerHeight; var scaleHeight = windowHeight / this.dimensions.HEIGHT; var scaleWidth = window.innerWidth / this.dimensions.WIDTH; var scale = Math.max(1, Math.min(scaleHeight, scaleWidth)); var scaledCanvasHeight = this.dimensions.HEIGHT * scale; // Positions the game container at 10% of the available vertical window // height minus the game container height. var translateY = Math.ceil(Math.max(0, (windowHeight - scaledCanvasHeight -       Runner.config.ARCADE_MODE_INITIAL_TOP_POSITION) * Runner.config.ARCADE_MODE_TOP_POSITION_PERCENT)) * window.devicePixelRatio; this.containerEl.style.transform = 'scale(' + scale + ') translateY(' +       translateY + 'px)'; },

/**  * Pause the game if the tab is not in focus. */ onVisibilityChange: function(e) { if (document.hidden || document.webkitHidden || e.type == 'blur' ||     document.visibilityState != 'visible') { this.stop; } else if (!this.crashed) { this.tRex.reset; this.play; } },

/**  * Play a sound. * @param {SoundBuffer} soundBuffer */ playSound: function(soundBuffer) { if (soundBuffer) { var sourceNode = this.audioContext.createBufferSource; sourceNode.buffer = soundBuffer; sourceNode.connect(this.audioContext.destination); sourceNode.start(0); } },

/**  * Inverts the current page / canvas colors. * @param {boolean} Whether to reset colors. */ invert: function(reset) { let htmlEl = document.firstElementChild;

if (reset) { htmlEl.classList.toggle(Runner.classes.INVERTED,         false); this.invertTimer = 0; this.inverted = false; } else { this.inverted = htmlEl.classList.toggle(         Runner.classes.INVERTED, this.invertTrigger); } } };

/** * Updates the canvas size taking into * account the backing store pixel ratio and * the device pixel ratio. * * See article by Paul Lewis: * http://www.html5rocks.com/en/tutorials/canvas/hidpi/ * * @param {HTMLCanvasElement} canvas * @param {number} opt_width * @param {number} opt_height * @return {boolean} Whether the canvas was scaled. * / Runner.updateCanvasScaling = function(canvas, opt_width, opt_height) { var context = canvas.getContext('2d');

// Query the various pixel ratios var devicePixelRatio = Math.floor(window.devicePixelRatio) || 1; var backingStoreRatio = Math.floor(context.webkitBackingStorePixelRatio) || 1; var ratio = devicePixelRatio / backingStoreRatio;

// Upscale the canvas if the two ratios don't match if (devicePixelRatio !== backingStoreRatio) { var oldWidth = opt_width || canvas.width; var oldHeight = opt_height || canvas.height;

canvas.width = oldWidth * ratio; canvas.height = oldHeight * ratio;

canvas.style.width = oldWidth + 'px'; canvas.style.height = oldHeight + 'px';

// Scale the context to counter the fact that we've manually scaled // our canvas element. context.scale(ratio, ratio); return true; } else if (devicePixelRatio == 1) { // Reset the canvas width / height. Fixes scaling bug when the page is   // zoomed and the devicePixelRatio changes accordingly. canvas.style.width = canvas.width + 'px'; canvas.style.height = canvas.height + 'px'; } return false; };

/** * Get random number. * @param {number} min * @param {number} max * @param {number} * / function getRandomNum(min, max) { return Math.floor(Math.random * (max - min + 1)) + min; }

/** * Vibrate on mobile devices. * @param {number} duration Duration of the vibration in milliseconds. * / function vibrate(duration) { if (IS_MOBILE && window.navigator.vibrate) { window.navigator.vibrate(duration); } }

/** * Create canvas element. * @param {HTMLElement} container Element to append canvas to. * @param {number} width * @param {number} height * @param {string} opt_classname * @return {HTMLCanvasElement} * / function createCanvas(container, width, height, opt_classname) { var canvas = document.createElement('canvas'); canvas.className = opt_classname ? Runner.classes.CANVAS + ' ' + opt_classname : Runner.classes.CANVAS; canvas.width = width; canvas.height = height; container.appendChild(canvas);

return canvas; }

/** * Decodes the base 64 audio to ArrayBuffer used by Web Audio. * @param {string} base64String * / function decodeBase64ToArrayBuffer(base64String) { var len = (base64String.length / 4) * 3; var str = atob(base64String); var arrayBuffer = new ArrayBuffer(len); var bytes = new Uint8Array(arrayBuffer);

for (var i = 0; i < len; i++) { bytes[i] = str.charCodeAt(i); } return bytes.buffer; }

/** * Return the current timestamp. * @return {number} * / function getTimeStamp { return IS_IOS ? new Date.getTime : performance.now; }

//******************************************************************************

/** * Game over panel. * @param {!HTMLCanvasElement} canvas * @param {Object} textImgPos * @param {Object} restartImgPos * @param {!Object} dimensions Canvas dimensions. * @constructor * / function GameOverPanel(canvas, textImgPos, restartImgPos, dimensions) { this.canvas = canvas; this.canvasCtx = canvas.getContext('2d'); this.canvasDimensions = dimensions; this.textImgPos = textImgPos; this.restartImgPos = restartImgPos; this.draw; };

/** * Dimensions used in the panel. * @enum {number} * / GameOverPanel.dimensions = { TEXT_X: 0, TEXT_Y: 13, TEXT_WIDTH: 191, TEXT_HEIGHT: 11, RESTART_WIDTH: 36, RESTART_HEIGHT: 32 };

GameOverPanel.prototype = { /**  * Update the panel dimensions. * @param {number} width New canvas width. * @param {number} opt_height Optional new canvas height. */ updateDimensions: function(width, opt_height) { this.canvasDimensions.WIDTH = width; if (opt_height) { this.canvasDimensions.HEIGHT = opt_height; } },

/**  * Draw the panel. */ draw: function { var dimensions = GameOverPanel.dimensions;

var centerX = this.canvasDimensions.WIDTH / 2;

// Game over text. var textSourceX = dimensions.TEXT_X; var textSourceY = dimensions.TEXT_Y; var textSourceWidth = dimensions.TEXT_WIDTH; var textSourceHeight = dimensions.TEXT_HEIGHT;

var textTargetX = Math.round(centerX - (dimensions.TEXT_WIDTH / 2)); var textTargetY = Math.round((this.canvasDimensions.HEIGHT - 25) / 3); var textTargetWidth = dimensions.TEXT_WIDTH; var textTargetHeight = dimensions.TEXT_HEIGHT;

var restartSourceWidth = dimensions.RESTART_WIDTH; var restartSourceHeight = dimensions.RESTART_HEIGHT; var restartTargetX = centerX - (dimensions.RESTART_WIDTH / 2); var restartTargetY = this.canvasDimensions.HEIGHT / 2;

if (IS_HIDPI) { textSourceY *= 2; textSourceX *= 2; textSourceWidth *= 2; textSourceHeight *= 2; restartSourceWidth *= 2; restartSourceHeight *= 2; }

textSourceX += this.textImgPos.x;   textSourceY += this.textImgPos.y;

// Game over text from sprite. this.canvasCtx.drawImage(Runner.imageSprite,       textSourceX, textSourceY, textSourceWidth, textSourceHeight,        textTargetX, textTargetY, textTargetWidth, textTargetHeight);

// Restart button. this.canvasCtx.drawImage(Runner.imageSprite,       this.restartImgPos.x, this.restartImgPos.y,        restartSourceWidth, restartSourceHeight,        restartTargetX, restartTargetY, dimensions.RESTART_WIDTH,        dimensions.RESTART_HEIGHT); } };

//******************************************************************************

/** * Check for a collision. * @param {!Obstacle} obstacle * @param {!Trex} tRex T-rex object. * @param {HTMLCanvasContext} opt_canvasCtx Optional canvas context for drawing *   collision boxes. * @return {Array} * / function checkForCollision(obstacle, tRex, opt_canvasCtx) { var obstacleBoxXPos = Runner.defaultDimensions.WIDTH + obstacle.xPos;

// Adjustments are made to the bounding box as there is a 1 pixel white // border around the t-rex and obstacles. var tRexBox = new CollisionBox(     tRex.xPos + 1,      tRex.yPos + 1,      tRex.config.WIDTH - 2,      tRex.config.HEIGHT - 2);

var obstacleBox = new CollisionBox(     obstacle.xPos + 1,      obstacle.yPos + 1,      obstacle.typeConfig.width * obstacle.size - 2,      obstacle.typeConfig.height - 2);

// Debug outer box if (opt_canvasCtx) { drawCollisionBoxes(opt_canvasCtx, tRexBox, obstacleBox); }

// Simple outer bounds check. if (boxCompare(tRexBox, obstacleBox)) { var collisionBoxes = obstacle.collisionBoxes; var tRexCollisionBoxes = tRex.ducking ? Trex.collisionBoxes.DUCKING : Trex.collisionBoxes.RUNNING;

// Detailed axis aligned box check. for (var t = 0; t < tRexCollisionBoxes.length; t++) { for (var i = 0; i < collisionBoxes.length; i++) { // Adjust the box to actual positions. var adjTrexBox = createAdjustedCollisionBox(tRexCollisionBoxes[t], tRexBox); var adjObstacleBox = createAdjustedCollisionBox(collisionBoxes[i], obstacleBox); var crashed = boxCompare(adjTrexBox, adjObstacleBox);

// Draw boxes for debug. if (opt_canvasCtx) { drawCollisionBoxes(opt_canvasCtx, adjTrexBox, adjObstacleBox); }

if (crashed) { return [adjTrexBox, adjObstacleBox]; }     }    }  }  return false; };

/** * Adjust the collision box. * @param {!CollisionBox} box The original box. * @param {!CollisionBox} adjustment Adjustment box. * @return {CollisionBox} The adjusted collision box object. * / function createAdjustedCollisionBox(box, adjustment) { return new CollisionBox(     box.x + adjustment.x,      box.y + adjustment.y,      box.width,      box.height); };

/** * Draw the collision boxes for debug. * / function drawCollisionBoxes(canvasCtx, tRexBox, obstacleBox) { canvasCtx.save; canvasCtx.strokeStyle = '#f00'; canvasCtx.strokeRect(tRexBox.x, tRexBox.y, tRexBox.width, tRexBox.height);

canvasCtx.strokeStyle = '#0f0'; canvasCtx.strokeRect(obstacleBox.x, obstacleBox.y,     obstacleBox.width, obstacleBox.height); canvasCtx.restore; };

/** * Compare two collision boxes for a collision. * @param {CollisionBox} tRexBox * @param {CollisionBox} obstacleBox * @return {boolean} Whether the boxes intersected. * / function boxCompare(tRexBox, obstacleBox) { var crashed = false; var tRexBoxX = tRexBox.x; var tRexBoxY = tRexBox.y;

var obstacleBoxX = obstacleBox.x; var obstacleBoxY = obstacleBox.y;

// Axis-Aligned Bounding Box method. if (tRexBox.x < obstacleBoxX + obstacleBox.width &&     tRexBox.x + tRexBox.width > obstacleBoxX &&      tRexBox.y < obstacleBox.y + obstacleBox.height &&      tRexBox.height + tRexBox.y > obstacleBox.y) { crashed = true; }

return crashed; };

//******************************************************************************

/** * Collision box object. * @param {number} x X position. * @param {number} y Y Position. * @param {number} w Width. * @param {number} h Height. * / function CollisionBox(x, y, w, h) { this.x = x; this.y = y;  this.width = w;  this.height = h; };

//******************************************************************************

/** * Obstacle. * @param {HTMLCanvasCtx} canvasCtx * @param {Obstacle.type} type * @param {Object} spritePos Obstacle position in sprite. * @param {Object} dimensions * @param {number} gapCoefficient Mutipler in determining the gap. * @param {number} speed * @param {number} opt_xOffset * / function Obstacle(canvasCtx, type, spriteImgPos, dimensions,   gapCoefficient, speed, opt_xOffset) {

this.canvasCtx = canvasCtx; this.spritePos = spriteImgPos; this.typeConfig = type; this.gapCoefficient = gapCoefficient; this.size = getRandomNum(1, Obstacle.MAX_OBSTACLE_LENGTH); this.dimensions = dimensions; this.remove = false; this.xPos = dimensions.WIDTH + (opt_xOffset || 0); this.yPos = 0; this.width = 0; this.collisionBoxes = []; this.gap = 0; this.speedOffset = 0;

// For animated obstacles. this.currentFrame = 0; this.timer = 0;

this.init(speed); };

/** * Coefficient for calculating the maximum gap. * @const * / Obstacle.MAX_GAP_COEFFICIENT = 1.5;

/** * Maximum obstacle grouping count. * @const * / Obstacle.MAX_OBSTACLE_LENGTH = 3,

Obstacle.prototype = { /**  * Initialise the DOM for the obstacle. * @param {number} speed */ init: function(speed) { this.cloneCollisionBoxes;

// Only allow sizing if we're at the right speed. if (this.size > 1 && this.typeConfig.multipleSpeed > speed) { this.size = 1; }

this.width = this.typeConfig.width * this.size;

// Check if obstacle can be positioned at various heights. if (Array.isArray(this.typeConfig.yPos)) { var yPosConfig = IS_MOBILE ? this.typeConfig.yPosMobile : this.typeConfig.yPos; this.yPos = yPosConfig[getRandomNum(0, yPosConfig.length - 1)]; } else { this.yPos = this.typeConfig.yPos; }

this.draw;

// Make collision box adjustments, // Central box is adjusted to the size as one box. //     ____        ______        ________    //    _|   |-|    _|     |-|    _|       |-|    //   | |<->| |   | |<--->| |   | |<->| |    //   | | 1 | |   | |  2  | |   | |   3   | |    //   |_|___|_|   |_|_____|_|   |_|_______|_|    //    if (this.size > 1) { this.collisionBoxes[1].width = this.width - this.collisionBoxes[0].width - this.collisionBoxes[2].width; this.collisionBoxes[2].x = this.width - this.collisionBoxes[2].width; }

// For obstacles that go at a different speed from the horizon. if (this.typeConfig.speedOffset) { this.speedOffset = Math.random > 0.5 ? this.typeConfig.speedOffset : -this.typeConfig.speedOffset; }

this.gap = this.getGap(this.gapCoefficient, speed); },

/**  * Draw and crop based on size. */ draw: function { var sourceWidth = this.typeConfig.width; var sourceHeight = this.typeConfig.height;

if (IS_HIDPI) { sourceWidth = sourceWidth * 2; sourceHeight = sourceHeight * 2; }

// X position in sprite. var sourceX = (sourceWidth * this.size) * (0.5 * (this.size - 1)) + this.spritePos.x;

// Animation frames. if (this.currentFrame > 0) { sourceX += sourceWidth * this.currentFrame; }

this.canvasCtx.drawImage(Runner.imageSprite,     sourceX, this.spritePos.y,      sourceWidth * this.size, sourceHeight,      this.xPos, this.yPos,      this.typeConfig.width * this.size, this.typeConfig.height); },

/**  * Obstacle frame update. * @param {number} deltaTime * @param {number} speed */ update: function(deltaTime, speed) { if (!this.remove) { if (this.typeConfig.speedOffset) { speed += this.speedOffset; }     this.xPos -= Math.floor((speed * FPS / 1000) * deltaTime);

// Update frame if (this.typeConfig.numFrames) { this.timer += deltaTime; if (this.timer >= this.typeConfig.frameRate) { this.currentFrame = this.currentFrame == this.typeConfig.numFrames - 1 ? 0 : this.currentFrame + 1; this.timer = 0; }     }      this.draw;

if (!this.isVisible) { this.remove = true; }   }  },

/**  * Calculate a random gap size. * - Minimum gap gets wider as speed increses * @param {number} gapCoefficient * @param {number} speed * @return {number} The gap size. */ getGap: function(gapCoefficient, speed) { var minGap = Math.round(this.width * speed +         this.typeConfig.minGap * gapCoefficient); var maxGap = Math.round(minGap * Obstacle.MAX_GAP_COEFFICIENT); return getRandomNum(minGap, maxGap); },

/**  * Check if obstacle is visible. * @return {boolean} Whether the obstacle is in the game area. */ isVisible: function { return this.xPos + this.width > 0; },

/**  * Make a copy of the collision boxes, since these will change based on   * obstacle type and size. */ cloneCollisionBoxes: function { var collisionBoxes = this.typeConfig.collisionBoxes;

for (var i = collisionBoxes.length - 1; i >= 0; i--) { this.collisionBoxes[i] = new CollisionBox(collisionBoxes[i].x,         collisionBoxes[i].y, collisionBoxes[i].width,          collisionBoxes[i].height); } } };

/** * Obstacle definitions. * minGap: minimum pixel space betweeen obstacles. * multipleSpeed: Speed at which multiples are allowed. * speedOffset: speed faster / slower than the horizon. * minSpeed: Minimum speed which the obstacle can make an appearance. * / Obstacle.types = [ {   type: 'CACTUS_SMALL', width: 17, height: 35, yPos: 105, multipleSpeed: 4, minGap: 120, minSpeed: 0, collisionBoxes: [ new CollisionBox(0, 7, 5, 27), new CollisionBox(4, 0, 6, 34), new CollisionBox(10, 4, 7, 14) ] },  {    type: 'CACTUS_LARGE', width: 25, height: 50, yPos: 90, multipleSpeed: 7, minGap: 120, minSpeed: 0, collisionBoxes: [ new CollisionBox(0, 12, 7, 38), new CollisionBox(8, 0, 7, 49), new CollisionBox(13, 10, 10, 38) ] },  {    type: 'PTERODACTYL', width: 46, height: 40, yPos: [ 100, 75, 50 ], // Variable height. yPosMobile: [ 100, 50 ], // Variable height mobile. multipleSpeed: 999, minSpeed: 8.5, minGap: 150, collisionBoxes: [ new CollisionBox(15, 15, 16, 5), new CollisionBox(18, 21, 24, 6), new CollisionBox(2, 14, 4, 3), new CollisionBox(6, 10, 4, 7), new CollisionBox(10, 8, 6, 9) ],   numFrames: 2, frameRate: 1000/6, speedOffset: .8 } ];

//****************************************************************************** /** * T-rex game character. * @param {HTMLCanvas} canvas * @param {Object} spritePos Positioning within image sprite. * @constructor * / function Trex(canvas, spritePos) { this.canvas = canvas; this.canvasCtx = canvas.getContext('2d'); this.spritePos = spritePos; this.xPos = 0; this.yPos = 0; this.xInitialPos = 0; // Position when on the ground. this.groundYPos = 0; this.currentFrame = 0; this.currentAnimFrames = []; this.blinkDelay = 0; this.blinkCount = 0; this.animStartTime = 0; this.timer = 0; this.msPerFrame = 1000 / FPS; this.config = Trex.config; // Current status. this.status = Trex.status.WAITING; this.jumping = false; this.ducking = false; this.jumpVelocity = 0; this.reachedMinHeight = false; this.speedDrop = false; this.jumpCount = 0; this.jumpspotX = 0;

this.init; };

/** * T-rex player config. * @enum {number} * / Trex.config = { DROP_VELOCITY: -5, GRAVITY: 0.6, HEIGHT: 47, HEIGHT_DUCK: 25, INIITAL_JUMP_VELOCITY: -10, INTRO_DURATION: 1500, MAX_JUMP_HEIGHT: 30, MIN_JUMP_HEIGHT: 30, SPEED_DROP_COEFFICIENT: 3, SPRITE_WIDTH: 262, START_X_POS: 50, WIDTH: 44, WIDTH_DUCK: 59 };

/** * Used in collision detection. * @type {Array} * / Trex.collisionBoxes = { DUCKING: [ new CollisionBox(1, 18, 55, 25) ], RUNNING: [ new CollisionBox(22, 0, 17, 16), new CollisionBox(1, 18, 30, 9), new CollisionBox(10, 35, 14, 8), new CollisionBox(1, 24, 29, 5), new CollisionBox(5, 30, 21, 4), new CollisionBox(9, 34, 15, 4) ] };

/** * Animation states. * @enum {string} * / Trex.status = { CRASHED: 'CRASHED', DUCKING: 'DUCKING', JUMPING: 'JUMPING', RUNNING: 'RUNNING', WAITING: 'WAITING' };

/** * Blinking coefficient. * @const * / Trex.BLINK_TIMING = 7000;

/** * Animation config for different states. * @enum {Object} * / Trex.animFrames = { WAITING: { frames: [44, 0], msPerFrame: 1000 / 3 }, RUNNING: { frames: [88, 132], msPerFrame: 1000 / 12 }, CRASHED: { frames: [220], msPerFrame: 1000 / 60 }, JUMPING: { frames: [0], msPerFrame: 1000 / 60 }, DUCKING: { frames: [264, 323], msPerFrame: 1000 / 8 } };

Trex.prototype = { /**  * T-rex player initaliser. * Sets the t-rex to blink at random intervals. */ init: function { this.groundYPos = Runner.defaultDimensions.HEIGHT - this.config.HEIGHT - Runner.config.BOTTOM_PAD; this.yPos = this.groundYPos; this.minJumpHeight = this.groundYPos - this.config.MIN_JUMP_HEIGHT;

this.draw(0, 0); this.update(0, Trex.status.WAITING); },

/**  * Setter for the jump velocity. * The approriate drop velocity is also set. */ setJumpVelocity: function(setting) { this.config.INIITAL_JUMP_VELOCITY = -setting; this.config.DROP_VELOCITY = -setting / 2; },

/**  * Set the animation status. * @param {!number} deltaTime * @param {Trex.status} status Optional status to switch to. */ update: function(deltaTime, opt_status) { this.timer += deltaTime;

// Update the status. if (opt_status) { this.status = opt_status; this.currentFrame = 0; this.msPerFrame = Trex.animFrames[opt_status].msPerFrame; this.currentAnimFrames = Trex.animFrames[opt_status].frames;

if (opt_status == Trex.status.WAITING) { this.animStartTime = getTimeStamp; this.setBlinkDelay; }   }

// Game intro animation, T-rex moves in from the left. if (this.playingIntro && this.xPos < this.config.START_X_POS) { this.xPos += Math.round((this.config.START_X_POS / this.config.INTRO_DURATION) * deltaTime); this.xInitialPos = this.xPos; }

if (this.status == Trex.status.WAITING) { this.blink(getTimeStamp); } else { this.draw(this.currentAnimFrames[this.currentFrame], 0); }

// Update the frame position. if (this.timer >= this.msPerFrame) { this.currentFrame = this.currentFrame == this.currentAnimFrames.length - 1 ? 0 : this.currentFrame + 1; this.timer = 0; }

// Speed drop becomes duck if the down key is still being pressed. if (this.speedDrop && this.yPos == this.groundYPos) { this.speedDrop = false; this.setDuck(true); } },

/**  * Draw the t-rex to a particular position. * @param {number} x  * @param {number} y   */ draw: function(x, y) { var sourceX = x;   var sourceY = y;    var sourceWidth = this.ducking && this.status != Trex.status.CRASHED ? this.config.WIDTH_DUCK : this.config.WIDTH; var sourceHeight = this.config.HEIGHT; var outputHeight = sourceHeight;

if (IS_HIDPI) { sourceX *= 2; sourceY *= 2; sourceWidth *= 2; sourceHeight *= 2; }

// Adjustments for sprite sheet position. sourceX += this.spritePos.x;   sourceY += this.spritePos.y;

// Ducking. if (this.ducking && this.status != Trex.status.CRASHED) { this.canvasCtx.drawImage(Runner.imageSprite, sourceX, sourceY,         sourceWidth, sourceHeight,          this.xPos, this.yPos,          this.config.WIDTH_DUCK, outputHeight); } else { // Crashed whilst ducking. Trex is standing up so needs adjustment. if (this.ducking && this.status == Trex.status.CRASHED) { this.xPos++; }     // Standing / running this.canvasCtx.drawImage(Runner.imageSprite, sourceX, sourceY,         sourceWidth, sourceHeight,          this.xPos, this.yPos,          this.config.WIDTH, outputHeight); }   this.canvasCtx.globalAlpha = 1; },

/**  * Sets a random time for the blink to happen. */ setBlinkDelay: function { this.blinkDelay = Math.ceil(Math.random * Trex.BLINK_TIMING); },

/**  * Make t-rex blink at random intervals. * @param {number} time Current time in milliseconds. */ blink: function(time) { var deltaTime = time - this.animStartTime;

if (deltaTime >= this.blinkDelay) { this.draw(this.currentAnimFrames[this.currentFrame], 0);

if (this.currentFrame == 1) { // Set new random delay to blink. this.setBlinkDelay; this.animStartTime = time; this.blinkCount++; }   }  },

/**  * Initialise a jump. * @param {number} speed */ startJump: function(speed) { if (!this.jumping) { this.update(0, Trex.status.JUMPING); // Tweak the jump velocity based on the speed. this.jumpVelocity = this.config.INIITAL_JUMP_VELOCITY - (speed / 10); this.jumping = true; this.reachedMinHeight = false; this.speedDrop = false; } },

/**  * Jump is complete, falling down. */ endJump: function { if (this.reachedMinHeight &&       this.jumpVelocity < this.config.DROP_VELOCITY) { this.jumpVelocity = this.config.DROP_VELOCITY; } },

/**  * Update frame for a jump. * @param {number} deltaTime * @param {number} speed */ updateJump: function(deltaTime, speed) { var msPerFrame = Trex.animFrames[this.status].msPerFrame; var framesElapsed = deltaTime / msPerFrame;

// Speed drop makes Trex fall faster. if (this.speedDrop) { this.yPos += Math.round(this.jumpVelocity *         this.config.SPEED_DROP_COEFFICIENT * framesElapsed); } else { this.yPos += Math.round(this.jumpVelocity * framesElapsed); }

this.jumpVelocity += this.config.GRAVITY * framesElapsed;

// Minimum height has been reached. if (this.yPos < this.minJumpHeight || this.speedDrop) { this.reachedMinHeight = true; }

// Reached max height if (this.yPos < this.config.MAX_JUMP_HEIGHT || this.speedDrop) { this.endJump; }

// Back down at ground level. Jump completed. if (this.yPos > this.groundYPos) { this.reset; this.jumpCount++; } },

/**  * Set the speed drop. Immediately cancels the current jump. */ setSpeedDrop: function { this.speedDrop = true; this.jumpVelocity = 1; },

/**  * @param {boolean} isDucking. */ setDuck: function(isDucking) { if (isDucking && this.status != Trex.status.DUCKING) { this.update(0, Trex.status.DUCKING); this.ducking = true; } else if (this.status == Trex.status.DUCKING) { this.update(0, Trex.status.RUNNING); this.ducking = false; } },

/**  * Reset the t-rex to running at start of game. */ reset: function { this.xPos = this.xInitialPos; this.yPos = this.groundYPos; this.jumpVelocity = 0; this.jumping = false; this.ducking = false; this.update(0, Trex.status.RUNNING); this.midair = false; this.speedDrop = false; this.jumpCount = 0; } };

//******************************************************************************

/** * Handles displaying the distance meter. * @param {!HTMLCanvasElement} canvas * @param {Object} spritePos Image position in sprite. * @param {number} canvasWidth * @constructor * / function DistanceMeter(canvas, spritePos, canvasWidth) { this.canvas = canvas; this.canvasCtx = canvas.getContext('2d'); this.image = Runner.imageSprite; this.spritePos = spritePos; this.x = 0; this.y = 5;

this.currentDistance = 0; this.maxScore = 0; this.highScore = 0; this.container = null;

this.digits = []; this.achievement = false; this.defaultString = ; this.flashTimer = 0; this.flashIterations = 0; this.invertTrigger = false; this.flashingRafId = null; this.highScoreBounds = {}; this.highScoreFlashing = false;

this.config = DistanceMeter.config; this.maxScoreUnits = this.config.MAX_DISTANCE_UNITS; this.init(canvasWidth); };

/** * @enum {number} * / DistanceMeter.dimensions = { WIDTH: 10, HEIGHT: 13, DEST_WIDTH: 11 };

/** * Y positioning of the digits in the sprite sheet. * X position is always 0. * @type {Array } * / DistanceMeter.yPos = [0, 13, 27, 40, 53, 67, 80, 93, 107, 120];

/** * Distance meter config. * @enum {number} * / DistanceMeter.config = { // Number of digits. MAX_DISTANCE_UNITS: 5,

// Distance that causes achievement animation. ACHIEVEMENT_DISTANCE: 100,

// Used for conversion from pixel distance to a scaled unit. COEFFICIENT: 0.025,

// Flash duration in milliseconds. FLASH_DURATION: 1000 / 4,

// Flash iterations for achievement animation. FLASH_ITERATIONS: 3,

// Padding around the high score hit area. HIGH_SCORE_HIT_AREA_PADDING: 4 };

DistanceMeter.prototype = { /**  * Initialise the distance meter to '00000'. * @param {number} width Canvas width in px. */ init: function(width) { var maxDistanceStr = ;

this.calcXPos(width); this.maxScore = this.maxScoreUnits; for (var i = 0; i < this.maxScoreUnits; i++) { this.draw(i, 0); this.defaultString += '0'; maxDistanceStr += '9'; }

this.maxScore = parseInt(maxDistanceStr); },

/**  * Calculate the xPos in the canvas. * @param {number} canvasWidth */ calcXPos: function(canvasWidth) { this.x = canvasWidth - (DistanceMeter.dimensions.DEST_WIDTH *       (this.maxScoreUnits + 1)); },

/**  * Draw a digit to canvas. * @param {number} digitPos Position of the digit. * @param {number} value Digit value 0-9. * @param {boolean} opt_highScore Whether drawing the high score. */ draw: function(digitPos, value, opt_highScore) { var sourceWidth = DistanceMeter.dimensions.WIDTH; var sourceHeight = DistanceMeter.dimensions.HEIGHT; var sourceX = DistanceMeter.dimensions.WIDTH * value; var sourceY = 0;

var targetX = digitPos * DistanceMeter.dimensions.DEST_WIDTH; var targetY = this.y;   var targetWidth = DistanceMeter.dimensions.WIDTH; var targetHeight = DistanceMeter.dimensions.HEIGHT;

// For high DPI we 2x source values. if (IS_HIDPI) { sourceWidth *= 2; sourceHeight *= 2; sourceX *= 2; }

sourceX += this.spritePos.x;   sourceY += this.spritePos.y;

this.canvasCtx.save;

if (opt_highScore) { // Left of the current score. var highScoreX = this.x - (this.maxScoreUnits * 2) * DistanceMeter.dimensions.WIDTH; this.canvasCtx.translate(highScoreX, this.y); } else { this.canvasCtx.translate(this.x, this.y); }

this.canvasCtx.drawImage(this.image, sourceX, sourceY,       sourceWidth, sourceHeight,        targetX, targetY,        targetWidth, targetHeight      );

this.canvasCtx.restore; },

/**  * Covert pixel distance to a 'real' distance. * @param {number} distance Pixel distance ran. * @return {number} The 'real' distance ran. */ getActualDistance: function(distance) { return distance ? Math.round(distance * this.config.COEFFICIENT) : 0; },

/**  * Update the distance meter. * @param {number} distance * @param {number} deltaTime * @return {boolean} Whether the acheivement sound fx should be played. */ update: function(deltaTime, distance) { var paint = true; var playSound = false;

if (!this.achievement) { distance = this.getActualDistance(distance); // Score has gone beyond the initial digit count. if (distance > this.maxScore && this.maxScoreUnits ==       this.config.MAX_DISTANCE_UNITS) { this.maxScoreUnits++; this.maxScore = parseInt(this.maxScore + '9'); } else { this.distance = 0; }

if (distance > 0) { // Acheivement unlocked if (distance % this.config.ACHIEVEMENT_DISTANCE == 0) { // Flash score and play sound. this.achievement = true; this.flashTimer = 0; playSound = true; }

// Create a string representation of the distance with leading 0. var distanceStr = (this.defaultString +           distance).substr(-this.maxScoreUnits); this.digits = distanceStr.split(); } else { this.digits = this.defaultString.split(); }   } else { // Control flashing of the score on reaching acheivement. if (this.flashIterations <= this.config.FLASH_ITERATIONS) { this.flashTimer += deltaTime;

if (this.flashTimer < this.config.FLASH_DURATION) { paint = false; } else if (this.flashTimer >           this.config.FLASH_DURATION * 2) { this.flashTimer = 0; this.flashIterations++; }     } else { this.achievement = false; this.flashIterations = 0; this.flashTimer = 0; }   }

// Draw the digits if not flashing. if (paint) { for (var i = this.digits.length - 1; i >= 0; i--) { this.draw(i, parseInt(this.digits[i])); }   }

this.drawHighScore; return playSound; },

/**  * Draw the high score. */ drawHighScore: function { this.canvasCtx.save; this.canvasCtx.globalAlpha = .8; for (var i = this.highScore.length - 1; i >= 0; i--) { this.draw(i, parseInt(this.highScore[i], 10), true); }   this.canvasCtx.restore; },

/**  * Set the highscore as a array string. * Position of char in the sprite: H - 10, I - 11. * @param {number} distance Distance ran in pixels. */ setHighScore: function(distance) { distance = this.getActualDistance(distance); var highScoreStr = (this.defaultString +       distance).substr(-this.maxScoreUnits);

this.highScore = ['10', '11', ].concat(highScoreStr.split()); },

/**  * Whether a clicked is in the high score area. * @param {TouchEvent|ClickEvent} e Event object. * @return {boolean} Whether the click was in the high score bounds. */ hasClickedOnHighScore: function(e) { var x = 0; var y = 0;

if (e.touches) { // Bounds for touch differ from pointer. var canvasBounds = this.canvas.getBoundingClientRect; x = e.touches[0].clientX - canvasBounds.left; y = e.touches[0].clientY - canvasBounds.top; } else { x = e.offsetX; y = e.offsetY; }

this.highScoreBounds = this.getHighScoreBounds; return x >= this.highScoreBounds.x && x <= this.highScoreBounds.x + this.highScoreBounds.width && y >= this.highScoreBounds.y && y <= this.highScoreBounds.y + this.highScoreBounds.height; },

/**  * Get the bounding box for the high score. * @return {Object} Object with x, y, width and height properties. */ getHighScoreBounds: function { return { x: (this.x - (this.maxScoreUnits * 2) *         DistanceMeter.dimensions.WIDTH) - DistanceMeter.config.HIGH_SCORE_HIT_AREA_PADDING, y: this.y,     width: DistanceMeter.dimensions.WIDTH * (this.highScore.length + 1) + DistanceMeter.config.HIGH_SCORE_HIT_AREA_PADDING, height: DistanceMeter.dimensions.HEIGHT + (DistanceMeter.config.HIGH_SCORE_HIT_AREA_PADDING * 2) }; },

/**  * Animate flashing the high score to indicate ready for resetting. * The flashing stops following this.config.FLASH_ITERATIONS x 2 flashes. */ flashHighScore: function { var now = getTimeStamp; var deltaTime = now - (this.frameTimeStamp || now); var paint = true; this.frameTimeStamp = now;

// Reached the max number of flashes. if (this.flashIterations > this.config.FLASH_ITERATIONS * 2) { this.cancelHighScoreFlashing; return; }

this.flashTimer += deltaTime;

if (this.flashTimer < this.config.FLASH_DURATION) { paint = false; } else if (this.flashTimer > this.config.FLASH_DURATION * 2) { this.flashTimer = 0; this.flashIterations++; }

if (paint) { this.drawHighScore; } else { this.clearHighScoreBounds; }   // Frame update. this.flashingRafId = requestAnimationFrame(this.flashHighScore.bind(this)); },

/**  * Draw empty rectangle over high score. */ clearHighScoreBounds: function { this.canvasCtx.save; this.canvasCtx.fillStyle = '#fff'; this.canvasCtx.rect(this.highScoreBounds.x, this.highScoreBounds.y,       this.highScoreBounds.width, this.highScoreBounds.height); this.canvasCtx.fill; this.canvasCtx.restore; },

/**  * Starts the flashing of the high score. */ startHighScoreFlashing { this.highScoreFlashing = true; this.flashHighScore; },

/**  * Whether high score is flashing. * @return {boolean} */ isHighScoreFlashing { return this.highScoreFlashing; },

/**  * Stop flashing the high score. */ cancelHighScoreFlashing: function { cancelAnimationFrame(this.flashingRafId); this.flashIterations = 0; this.flashTimer = 0; this.highScoreFlashing = false; this.clearHighScoreBounds; this.drawHighScore; },

/**  * Clear the high score. */ resetHighScore: function { this.setHighScore(0); this.cancelHighScoreFlashing; },

/**  * Reset the distance meter back to '00000'. */ reset: function { this.update(0); this.achievement = false; } };

//******************************************************************************

/** * Cloud background item. * Similar to an obstacle object but without collision boxes. * @param {HTMLCanvasElement} canvas Canvas element. * @param {Object} spritePos Position of image in sprite. * @param {number} containerWidth * / function Cloud(canvas, spritePos, containerWidth) { this.canvas = canvas; this.canvasCtx = this.canvas.getContext('2d'); this.spritePos = spritePos; this.containerWidth = containerWidth; this.xPos = containerWidth; this.yPos = 0; this.remove = false; this.cloudGap = getRandomNum(Cloud.config.MIN_CLOUD_GAP,     Cloud.config.MAX_CLOUD_GAP);

this.init; };

/** * Cloud object config. * @enum {number} * / Cloud.config = { HEIGHT: 14, MAX_CLOUD_GAP: 400, MAX_SKY_LEVEL: 30, MIN_CLOUD_GAP: 100, MIN_SKY_LEVEL: 71, WIDTH: 46 };

Cloud.prototype = { /**  * Initialise the cloud. Sets the Cloud height. */ init: function { this.yPos = getRandomNum(Cloud.config.MAX_SKY_LEVEL,       Cloud.config.MIN_SKY_LEVEL); this.draw; },

/**  * Draw the cloud. */ draw: function { this.canvasCtx.save; var sourceWidth = Cloud.config.WIDTH; var sourceHeight = Cloud.config.HEIGHT; var outputWidth = sourceWidth; var outputHeight = sourceHeight; if (IS_HIDPI) { sourceWidth = sourceWidth * 2; sourceHeight = sourceHeight * 2; }

this.canvasCtx.drawImage(Runner.imageSprite, this.spritePos.x,       this.spritePos.y,        sourceWidth, sourceHeight,        this.xPos, this.yPos,        outputWidth, outputHeight);

this.canvasCtx.restore; },

/**  * Update the cloud position. * @param {number} speed */ update: function(speed) { if (!this.remove) { this.xPos -= Math.ceil(speed); this.draw;

// Mark as removeable if no longer in the canvas. if (!this.isVisible) { this.remove = true; }   }  },

/**  * Check if the cloud is visible on the stage. * @return {boolean} */ isVisible: function { return this.xPos + Cloud.config.WIDTH > 0; } };

//******************************************************************************

/** * Nightmode shows a moon and stars on the horizon. * / function NightMode(canvas, spritePos, containerWidth) { this.spritePos = spritePos; this.canvas = canvas; this.canvasCtx = canvas.getContext('2d'); this.xPos = containerWidth - 50; this.yPos = 30; this.currentPhase = 0; this.opacity = 0; this.containerWidth = containerWidth; this.stars = []; this.drawStars = false; this.placeStars; };

/** * @enum {number} * / NightMode.config = { FADE_SPEED: 0.035, HEIGHT: 40, MOON_SPEED: 0.25, NUM_STARS: 2, STAR_SIZE: 9, STAR_SPEED: 0.3, STAR_MAX_Y: 70, WIDTH: 20 };

NightMode.phases = [140, 120, 100, 60, 40, 20, 0];

NightMode.prototype = { /**  * Update moving moon, changing phases. * @param {boolean} activated Whether night mode is activated. * @param {number} delta */ update: function(activated, delta) { // Moon phase. if (activated && this.opacity == 0) { this.currentPhase++;

if (this.currentPhase >= NightMode.phases.length) { this.currentPhase = 0; }   }

// Fade in / out. if (activated && (this.opacity < 1 || this.opacity == 0)) { this.opacity += NightMode.config.FADE_SPEED; } else if (this.opacity > 0) { this.opacity -= NightMode.config.FADE_SPEED; }

// Set moon positioning. if (this.opacity > 0) { this.xPos = this.updateXPos(this.xPos, NightMode.config.MOON_SPEED);

// Update stars. if (this.drawStars) { for (var i = 0; i < NightMode.config.NUM_STARS; i++) { this.stars[i].x = this.updateXPos(this.stars[i].x,               NightMode.config.STAR_SPEED); }     }      this.draw; } else { this.opacity = 0; this.placeStars; }   this.drawStars = true; },

updateXPos: function(currentPos, speed) { if (currentPos < -NightMode.config.WIDTH) { currentPos = this.containerWidth; } else { currentPos -= speed; }   return currentPos; },

draw: function { var moonSourceWidth = this.currentPhase == 3 ? NightMode.config.WIDTH * 2 : NightMode.config.WIDTH; var moonSourceHeight = NightMode.config.HEIGHT; var moonSourceX = this.spritePos.x + NightMode.phases[this.currentPhase]; var moonOutputWidth = moonSourceWidth; var starSize = NightMode.config.STAR_SIZE; var starSourceX = Runner.spriteDefinition.LDPI.STAR.x;

if (IS_HIDPI) { moonSourceWidth *= 2; moonSourceHeight *= 2; moonSourceX = this.spritePos.x + (NightMode.phases[this.currentPhase] * 2); starSize *= 2; starSourceX = Runner.spriteDefinition.HDPI.STAR.x;   }

this.canvasCtx.save; this.canvasCtx.globalAlpha = this.opacity;

// Stars. if (this.drawStars) { for (var i = 0; i < NightMode.config.NUM_STARS; i++) { this.canvasCtx.drawImage(Runner.imageSprite,           starSourceX, this.stars[i].sourceY, starSize, starSize,            Math.round(this.stars[i].x), this.stars[i].y,            NightMode.config.STAR_SIZE, NightMode.config.STAR_SIZE); }   }

// Moon. this.canvasCtx.drawImage(Runner.imageSprite, moonSourceX,       this.spritePos.y, moonSourceWidth, moonSourceHeight,        Math.round(this.xPos), this.yPos,        moonOutputWidth, NightMode.config.HEIGHT);

this.canvasCtx.globalAlpha = 1; this.canvasCtx.restore; },

// Do star placement. placeStars: function { var segmentSize = Math.round(this.containerWidth /       NightMode.config.NUM_STARS);

for (var i = 0; i < NightMode.config.NUM_STARS; i++) { this.stars[i] = {}; this.stars[i].x = getRandomNum(segmentSize * i, segmentSize * (i + 1)); this.stars[i].y = getRandomNum(0, NightMode.config.STAR_MAX_Y);

if (IS_HIDPI) { this.stars[i].sourceY = Runner.spriteDefinition.HDPI.STAR.y + NightMode.config.STAR_SIZE * 2 * i;     } else { this.stars[i].sourceY = Runner.spriteDefinition.LDPI.STAR.y + NightMode.config.STAR_SIZE * i;     } } },

reset: function { this.currentPhase = 0; this.opacity = 0; this.update(false); }

};

//******************************************************************************

/** * Horizon Line. * Consists of two connecting lines. Randomly assigns a flat / bumpy horizon. * @param {HTMLCanvasElement} canvas * @param {Object} spritePos Horizon position in sprite. * @constructor * / function HorizonLine(canvas, spritePos) { this.spritePos = spritePos; this.canvas = canvas; this.canvasCtx = canvas.getContext('2d'); this.sourceDimensions = {}; this.dimensions = HorizonLine.dimensions; this.sourceXPos = [this.spritePos.x, this.spritePos.x + this.dimensions.WIDTH]; this.xPos = []; this.yPos = 0; this.bumpThreshold = 0.5;

this.setSourceDimensions; this.draw; };

/** * Horizon line dimensions. * @enum {number} * / HorizonLine.dimensions = { WIDTH: 600, HEIGHT: 12, YPOS: 127 };

HorizonLine.prototype = { /**  * Set the source dimensions of the horizon line. */ setSourceDimensions: function {

for (var dimension in HorizonLine.dimensions) { if (IS_HIDPI) { if (dimension != 'YPOS') { this.sourceDimensions[dimension] = HorizonLine.dimensions[dimension] * 2; }     } else { this.sourceDimensions[dimension] = HorizonLine.dimensions[dimension]; }     this.dimensions[dimension] = HorizonLine.dimensions[dimension]; }

this.xPos = [0, HorizonLine.dimensions.WIDTH]; this.yPos = HorizonLine.dimensions.YPOS; },

/**  * Return the crop x position of a type. */ getRandomType: function { return Math.random > this.bumpThreshold ? this.dimensions.WIDTH : 0; },

/**  * Draw the horizon line. */ draw: function { this.canvasCtx.drawImage(Runner.imageSprite, this.sourceXPos[0],       this.spritePos.y,        this.sourceDimensions.WIDTH, this.sourceDimensions.HEIGHT,        this.xPos[0], this.yPos,        this.dimensions.WIDTH, this.dimensions.HEIGHT);

this.canvasCtx.drawImage(Runner.imageSprite, this.sourceXPos[1],       this.spritePos.y,        this.sourceDimensions.WIDTH, this.sourceDimensions.HEIGHT,        this.xPos[1], this.yPos,        this.dimensions.WIDTH, this.dimensions.HEIGHT); },

/**  * Update the x position of an indivdual piece of the line. * @param {number} pos Line position. * @param {number} increment */ updateXPos: function(pos, increment) { var line1 = pos; var line2 = pos == 0 ? 1 : 0;

this.xPos[line1] -= increment; this.xPos[line2] = this.xPos[line1] + this.dimensions.WIDTH;

if (this.xPos[line1] <= -this.dimensions.WIDTH) { this.xPos[line1] += this.dimensions.WIDTH * 2; this.xPos[line2] = this.xPos[line1] - this.dimensions.WIDTH; this.sourceXPos[line1] = this.getRandomType + this.spritePos.x;   } },

/**  * Update the horizon line. * @param {number} deltaTime * @param {number} speed */ update: function(deltaTime, speed) { var increment = Math.floor(speed * (FPS / 1000) * deltaTime);

if (this.xPos[0] <= 0) { this.updateXPos(0, increment); } else { this.updateXPos(1, increment); }   this.draw; },

/**  * Reset horizon to the starting position. */ reset: function { this.xPos[0] = 0; this.xPos[1] = HorizonLine.dimensions.WIDTH; } };

//******************************************************************************

/** * Horizon background class. * @param {HTMLCanvasElement} canvas * @param {Object} spritePos Sprite positioning. * @param {Object} dimensions Canvas dimensions. * @param {number} gapCoefficient * @constructor * / function Horizon(canvas, spritePos, dimensions, gapCoefficient) { this.canvas = canvas; this.canvasCtx = this.canvas.getContext('2d'); this.config = Horizon.config; this.dimensions = dimensions; this.gapCoefficient = gapCoefficient; this.obstacles = []; this.obstacleHistory = []; this.horizonOffsets = [0, 0]; this.cloudFrequency = this.config.CLOUD_FREQUENCY; this.spritePos = spritePos; this.nightMode = null;

// Cloud this.clouds = []; this.cloudSpeed = this.config.BG_CLOUD_SPEED;

// Horizon this.horizonLine = null; this.init; };

/** * Horizon config. * @enum {number} * / Horizon.config = { BG_CLOUD_SPEED: 0.2, BUMPY_THRESHOLD: .3, CLOUD_FREQUENCY: .5, HORIZON_HEIGHT: 16, MAX_CLOUDS: 6 };

Horizon.prototype = { /**  * Initialise the horizon. Just add the line and a cloud. No obstacles. */ init: function { this.addCloud; this.horizonLine = new HorizonLine(this.canvas, this.spritePos.HORIZON); this.nightMode = new NightMode(this.canvas, this.spritePos.MOON,       this.dimensions.WIDTH); },

/**  * @param {number} deltaTime * @param {number} currentSpeed * @param {boolean} updateObstacles Used as an override to prevent *    the obstacles from being updated / added. This happens in the *    ease in section. * @param {boolean} showNightMode Night mode activated. */ update: function(deltaTime, currentSpeed, updateObstacles, showNightMode) { this.runningTime += deltaTime; this.horizonLine.update(deltaTime, currentSpeed); this.nightMode.update(showNightMode); this.updateClouds(deltaTime, currentSpeed);

if (updateObstacles) { this.updateObstacles(deltaTime, currentSpeed); } },

/**  * Update the cloud positions. * @param {number} deltaTime * @param {number} currentSpeed */ updateClouds: function(deltaTime, speed) { var cloudSpeed = this.cloudSpeed / 1000 * deltaTime * speed; var numClouds = this.clouds.length;

if (numClouds) { for (var i = numClouds - 1; i >= 0; i--) { this.clouds[i].update(cloudSpeed); }

var lastCloud = this.clouds[numClouds - 1];

// Check for adding a new cloud. if (numClouds < this.config.MAX_CLOUDS &&         (this.dimensions.WIDTH - lastCloud.xPos) > lastCloud.cloudGap &&          this.cloudFrequency > Math.random) { this.addCloud; }

// Remove expired clouds. this.clouds = this.clouds.filter(function(obj) {       return !obj.remove;      }); } else { this.addCloud; } },

/**  * Update the obstacle positions. * @param {number} deltaTime * @param {number} currentSpeed */ updateObstacles: function(deltaTime, currentSpeed) { // Obstacles, move to Horizon layer. var updatedObstacles = this.obstacles.slice(0);

for (var i = 0; i < this.obstacles.length; i++) { var obstacle = this.obstacles[i]; obstacle.update(deltaTime, currentSpeed);

// Clean up existing obstacles. if (obstacle.remove) { updatedObstacles.shift; }   }    this.obstacles = updatedObstacles;

if (this.obstacles.length > 0) { var lastObstacle = this.obstacles[this.obstacles.length - 1];

if (lastObstacle && !lastObstacle.followingObstacleCreated &&         lastObstacle.isVisible &&          (lastObstacle.xPos + lastObstacle.width + lastObstacle.gap) <          this.dimensions.WIDTH) { this.addNewObstacle(currentSpeed); lastObstacle.followingObstacleCreated = true; }   } else { // Create new obstacles. this.addNewObstacle(currentSpeed); } },

removeFirstObstacle: function { this.obstacles.shift; },

/**  * Add a new obstacle. * @param {number} currentSpeed */ addNewObstacle: function(currentSpeed) { var obstacleTypeIndex = getRandomNum(0, Obstacle.types.length - 1); var obstacleType = Obstacle.types[obstacleTypeIndex];

// Check for multiples of the same type of obstacle. // Also check obstacle is available at current speed. if (this.duplicateObstacleCheck(obstacleType.type) ||       currentSpeed < obstacleType.minSpeed) { this.addNewObstacle(currentSpeed); } else { var obstacleSpritePos = this.spritePos[obstacleType.type];

this.obstacles.push(new Obstacle(this.canvasCtx, obstacleType, obstacleSpritePos, this.dimensions, this.gapCoefficient, currentSpeed, obstacleType.width));

this.obstacleHistory.unshift(obstacleType.type);

if (this.obstacleHistory.length > 1) { this.obstacleHistory.splice(Runner.config.MAX_OBSTACLE_DUPLICATION); }   }  },

/**  * Returns whether the previous two obstacles are the same as the next one. * Maximum duplication is set in config value MAX_OBSTACLE_DUPLICATION. * @return {boolean} */ duplicateObstacleCheck: function(nextObstacleType) { var duplicateCount = 0;

for (var i = 0; i < this.obstacleHistory.length; i++) { duplicateCount = this.obstacleHistory[i] == nextObstacleType ? duplicateCount + 1 : 0; }   return duplicateCount >= Runner.config.MAX_OBSTACLE_DUPLICATION; },

/**  * Reset the horizon layer. * Remove existing obstacles and reposition the horizon line. */ reset: function { this.obstacles = []; this.horizonLine.reset; this.nightMode.reset; },

/**  * Update the canvas width and scaling. * @param {number} width Canvas width. * @param {number} height Canvas height. */ resize: function(width, height) { this.canvas.width = width; this.canvas.height = height; },

/**  * Add a new cloud to the horizon. */ addCloud: function { this.clouds.push(new Cloud(this.canvas, this.spritePos.CLOUD, this.dimensions.WIDTH)); } }; });                  invalid is blocked           <a id="error-information-button" class="hidden" onclick="toggleErrorInformationPopup;" jstcache="0"></a>        <p jsselect="summary" jsvalues=".innerHTML:msg" jstcache="2">Requests to the server have been blocked by an extension.                 <div id="suggestions-list" style="" jsdisplay="(suggestionsSummaryList &amp;&amp; suggestionsSummaryList.length)" jstcache="17">                  <p jsvalues=".innerHTML:suggestionsSummaryListHeader" jstcache="19"> <ul class="single-suggestion" jsvalues=".className:suggestionsSummaryList.length == 1 ? 'single-suggestion' : ''" jstcache="20"> <li jsselect="suggestionsSummaryList" jsvalues=".innerHTML:summary" jstcache="22" jsinstance="*0">Try disabling your extensions.</li> </ul> ERR_BLOCKED_BY_CLIENT <p id="error-information-popup-close" jstcache="0"> <a class="link-button" jscontent="closeDescriptionPopup" onclick="toggleErrorInformationPopup;" jstcache="21">null</a> <a id="download-link" class="link-button" onclick="downloadButtonClick" jsselect="downloadButton" jscontent="msg" jsvalues=".disabledText:disabledMsg" jstcache="7" style="display: none;"> </a> <div id="download-link-clicked" class="link-button" style="display: none;" jsselect="downloadButton" jscontent="disabledMsg" jstcache="12"> <a class="link-button" onclick="savePageLaterClick" jsselect="savePageLater" jscontent="savePageMsg" jstcache="11" style="display: none;"> </a> <div id="cancel-save-page-button" class="hidden" style="display: none;" onclick="cancelSavePageClick" jsselect="savePageLater" jsvalues=".innerHTML:cancelMsg" jstcache="5"> <div id="offline-content-list-visibility-card" onclick="toggleOfflineContentListVisibility(true)" jstcache="0"> <div id="offline-content-list-title" style="display: none;" jsselect="offlineContentList" jscontent="title" jstcache="13"> <div id="offline-content-list-show-text" style="display: none;" jsselect="offlineContentList" jscontent="showText" jstcache="15"> <div id="offline-content-list-hide-text" style="display: none;" jsselect="offlineContentList" jscontent="hideText" jstcache="16"> <a class="link-button" onclick="launchDownloadsPage" jsselect="offlineContentList" jscontent="actionText" jstcache="14" style="display: none;"> </a> <button id="reload-button" class="blue-button text-button" onclick="trackClick(this.trackingId);                    reloadButtonClick(this.url);" jsselect="reloadButton" jsvalues=".url:reloadUrl; .trackingId:reloadTrackingId" jscontent="msg" jstcache="6">Reload <button id="download-button" class="blue-button text-button" onclick="downloadButtonClick" jsselect="downloadButton" jscontent="msg" jsvalues=".disabledText:disabledMsg" jstcache="7" style="display: none;"> <button id="details-button" class="secondary-button text-button small-link" onclick="detailsButtonClick; toggleHelpBox" jscontent="details" jsdisplay="(suggestionsDetails &amp;amp;&amp;amp; suggestionsDetails.length > 0) || diagnose" jsvalues=".detailsText:details; .hideDetailsText:hideDetails;" jstcache="3" style="display: none;"> <div class="suggestions" style="display: none;" jsselect="suggestionsDetails" jstcache="4" jsinstance="*0"> <div class="icon icon-generic" jseval="updateIconClass(this.classList, iconClass)" jstcache="1"> Requests to the server have been blocked by an extension.

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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file.

/** * @fileoverview This file defines a singleton which provides access to all data * that is available as soon as the page's resources are loaded (before DOM * content has finished loading). This data includes both localized strings and * any data that is important to have ready from a very early stage (e.g. things * that must be displayed right away). * * Note that loadTimeData is not guaranteed to be consistent between page * refreshes (https://crbug.com/740629) and should not contain values that might * change if the page is re-opened later. * /

// #import {assert} from './assert.m.js'; // #import {parseHtmlSubset} from './parse_html_subset.m.js';

/** * @typedef * / /* #export */ let SanitizeInnerHtmlOpts;

// eslint-disable-next-line no-var /* #export */ /** @type {!LoadTimeData} */ var loadTimeData;

// Expose this type globally as a temporary work around until // https://github.com/google/closure-compiler/issues/544 is fixed. /** @constructor */ function LoadTimeData{}

(function { 'use strict';

LoadTimeData.prototype = { /**    * Sets the backing object. *    * Note that there is no getter for |data_| to discourage abuse of the form: *    *     var value = loadTimeData.data['key']; *    * @param {Object} value The de-serialized page data. */   set data(value) { expect(!this.data_, 'Re-setting data.'); this.data_ = value; },

/**    * Returns a JsEvalContext for |data_|. * @returns {JsEvalContext} */   createJsEvalContext: function { return new JsEvalContext(this.data_); },

/**    * @param {string} id An ID of a value that might exist. * @return {boolean} True if |id| is a key in the dictionary. */   valueExists: function(id) { return id in this.data_; },

/**    * Fetches a value, expecting that it exists. * @param {string} id The key that identifies the desired value. * @return {*} The corresponding value. */   getValue: function(id) { expect(this.data_, 'No data. Did you remember to include strings.js?'); const value = this.data_[id]; expect(typeof value != 'undefined', 'Could not find value for ' + id); return value; },

/**    * As above, but also makes sure that the value is a string. * @param {string} id The key that identifies the desired string. * @return {string} The corresponding string value. */   getString: function(id) { const value = this.getValue(id); expectIsType(id, value, 'string'); return /** @type {string} */ (value); },

/**    * Returns a formatted localized string where $1 to $9 are replaced by the * second to the tenth argument. * @param {string} id The ID of the string we want. * @param {...(string|number)} var_args The extra values to include in the *    formatted output. * @return {string} The formatted string. */   getStringF: function(id, var_args) { const value = this.getString(id); if (!value) { return ; }

const args = Array.prototype.slice.call(arguments); args[0] = value; return this.substituteString.apply(this, args); },

/**    * Make a string safe for use with with Polymer bindings that are * inner-h-t-m-l (or other innerHTML use). * @param {string} rawString The unsanitized string. * @param {SanitizeInnerHtmlOpts=} opts Optional additional allowed tags and *    attributes. * @return {string} */   sanitizeInnerHtml: function(rawString, opts) { opts = opts || {}; return parseHtmlSubset('  ' + rawString + ' ', opts.tags, opts.attrs) .firstChild.innerHTML; },

/**    * Returns a formatted localized string where $1 to $9 are replaced by the * second to the tenth argument. Any standalone $ signs must be escaped as    * $$. * @param {string} label The label to substitute through. *    This is not an resource ID. * @param {...(string|number)} var_args The extra values to include in the *    formatted output. * @return {string} The formatted string. */   substituteString: function(label, var_args) { const varArgs = arguments; return label.replace(/\$(.|$|\n)/g, function(m) {       assert(m.match(/\$[$1-9]/), 'Unescaped $ found in localized string.');        return m == '$$' ? '$' : varArgs[m[1]];      }); },

/**    * Returns a formatted string where $1 to $9 are replaced by the second to     * tenth argument, split apart into a list of pieces describing how the * substitution was performed. Any standalone $ signs must be escaped as $$. * @param {string} label A localized string to substitute through. *    This is not an resource ID. * @param {...(string|number)} var_args The extra values to include in the *    formatted output. * @return {!Array<!{value: string, arg: (null|string)}>} The formatted *    string pieces. */   getSubstitutedStringPieces: function(label, var_args) { const varArgs = arguments; // Split the string by separately matching all occurrences of $1-9 and of     // non $1-9 pieces. const pieces = (label.match(/(\$[1-9])|(([^$]|\$([^1-9]|$))+)/g) ||                     []).map(function(p) {        // Pieces that are not $1-9 should be returned after replacing $$        // with $.        if (!p.match(/^\$[1-9]$/)) {          assert( (p.match(/\$/g) || []).length % 2 == 0, 'Unescaped $ found in localized string.');         return {value: p.replace(/\$\$/g, '$'), arg: null};        }

// Otherwise, return the substitution value. return {value: varArgs[p[1]], arg: p}; });

return pieces; },

/**    * As above, but also makes sure that the value is a boolean. * @param {string} id The key that identifies the desired boolean. * @return {boolean} The corresponding boolean value. */   getBoolean: function(id) { const value = this.getValue(id); expectIsType(id, value, 'boolean'); return /** @type {boolean} */ (value); },

/**    * As above, but also makes sure that the value is an integer. * @param {string} id The key that identifies the desired number. * @return {number} The corresponding number value. */   getInteger: function(id) { const value = this.getValue(id); expectIsType(id, value, 'number'); expect(value == Math.floor(value), 'Number isn\'t integer: ' + value); return /** @type {number} */ (value); },

/**    * Override values in loadTimeData with the values found in |replacements|. * @param {Object} replacements The dictionary object of keys to replace. */   overrideValues: function(replacements) { expect(         typeof replacements == 'object',          'Replacements must be a dictionary object.'); for (const key in replacements) { this.data_[key] = replacements[key]; }   }  };

/**  * Checks condition, displays error message if expectation fails. * @param {*} condition The condition to check for truthiness. * @param {string} message The message to display if the check fails. */ function expect(condition, message) { if (!condition) { console.error(         'Unexpected condition on ' + document.location.href + ': ' + message); } }

/**  * Checks that the given value has the given type. * @param {string} id The id of the value (only used for error message). * @param {*} value The value to check the type on. * @param {string} type The type we expect |value| to be. */ function expectIsType(id, value, type) { expect(       typeof value == type, '[' + value + '] (' + id + ') is not a ' + type); }

expect(!loadTimeData, 'should only include this file once'); loadTimeData = new LoadTimeData;

// Expose |loadTimeData| directly on |window|. This is only necessary by the // auto-generated load_time_data.m.js, since within a JS module the scope is // local. window.loadTimeData = loadTimeData; }); loadTimeData.data = {"details":"Details","errorCode":"ERR_BLOCKED_BY_CLIENT","fontfamily":"'Segoe UI', Tahoma, sans-serif","fontsize":"75%","heading":{"hostName":"invalid","msg":"\u003Cspan jscontent=\"hostName\">\u003C/span> is blocked"},"hideDetails":"Hide details","iconClass":"icon-generic","language":"en","reloadButton":{"msg":"Reload","reloadTrackingId":-1,"reloadUrl":"chrome-extension://invalid/"},"suggestionsDetails":[],"suggestionsSummaryList":[{"summary":"Try disabling your extensions."}],"summary":{"failedUrl":"chrome-extension://invalid/","hostName":"invalid","msg":"Requests to the server have been blocked by an extension."},"textdirection":"ltr","title":"chrome-extension://invalid/"};  // Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file.

// This file serves as a proxy to bring the included js file from /third_party // into its correct location under the resources directory tree, whence it is // delivered via a chrome://resources URL. See ../webui_resources.grd.

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